Demon Turf: Neon Splash

released on Apr 14, 2022

Demon Turf is back and better than ever! Join Beebz in this neon lit adventure where speedy platforming reigns supreme!


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An actual improvement of the game but it's now too short.

Neon Splash improves massively upon the original Demon Turf’s structure, and while a few unique quirks from the original fall to the wayside, this is a more rewarding, complete experience. Only the best parts of Beebz’s moveset and the levels she’d navigate are brought to Neon Splash. And while your options for movement can lead to rote paths through each level, there are enough windows for creative expression and sequence breaking that are really fun.

Collectibles are still an issue, often slowing down the pace to crawl if you choose to go for them. And when the speedrun clock, and the amount of lollipops you’ve collected, are given the same real estate in the UI, this sends some mixed messages. I think these collectibles would fare better if the game didn’t track how many you collect or how many are in each level, and if their placements were more closely tied to the main path, maybe tempting players to take a harder route through a segment.

While this game does suffer from some of the same issues as Demon Turf, notably with collectibles and a rigid movement system, steps were taken to improve the flaws of its predecessor, and Neon Splash is a huge improvement on every front because of it, ESPECIALLY structurally. Great rebound!

Platformers são um dos meus géneros favoritos de jogos, mesmo com um medíocre eu tendo a divertir-me. Eu terminei o 1º mundo de Demon Turf em 2 horas e senti a minha alma drenada. Maus controlos, arte feia, mau level design, feature creep, este realmente foi um bingo de defeitos que um videojogo pode ter para me deixar miserável. Após constatar no HowLongToBeat que deveria estar a contar com outras 20 horas do mesmo, decidi, respeitosamente, droppar o jogo. Acredito que se o tivesse terminado teria sido um candidato para um dos meus jogos mais odiados de sempre. Mas hey, o jogo veio incluído com a sua mini sequela que podia ser passada em apenas 3 horas e a sua receção crítica era bem melhor, porque não experimentar?

Relativamente ao seu primeiro jogo, Demon Turf: Neon Splash é sem dúvida uma melhoria, suponho. Feature creep deixou de ser um problema (removeram combate, NPCs e puzzles que eram maus e atrapalhavam a flow do jogo principal), os controlos ficaram tipo… 30% menos maus, a arte ficou… com uma palette de cores mais agradável e o level design… continua mau. Como eu disse, indubitavelmente uma melhoria, mas não um milagre. Se não fosse pela duração curta e pelo facto de ter ficado a ver vídeos no YouTube no 2º ecrã do computador enquanto jogava, eu duvido que tivesse conseguido chegar ao final.

Eu gostaria de ser mais construtivo com esta review, mas não tenho mesmo mais nada a dizer. É um platformer 3D tolerável que conseguiu entreter as minhas mãos por 3 horas.


What Demon Turf should've been.
Movement is better. Level design is better.
No combat!
It looks better (mostly because there are no NPC's...)
And its cheap!

they removed the combat system. greatly streamlined. rare 3d platformer that isnt mario thats actually fun

This is exactly what I was hoping the base game would be the whole way through. Faster more creative levels, less bloat in the design, feels even better with the default triple jump and reworked special moves assigned to button presses. Even better: all the combat is removed.

I hope they make a full fledged sequel using this as the blueprint.