Destiny 2: Curse of Osiris

Destiny 2: Curse of Osiris

released on Dec 05, 2017

Destiny 2: Curse of Osiris

released on Dec 05, 2017

An expansion for Destiny 2

Destiny 2 Expansion I: Curse of Osiris continues your Guardian’s journey with all-new story missions and adventures set in a new destination, Mercury. Journey through time and space to learn the secrets of Osiris, avert a dark future, and rebuild the ties between the legendary Warlock and his greatest student - Ikora Rey.


Also in series

Destiny 2: Shadowkeep
Destiny 2: Shadowkeep
Destiny 2: Forsaken
Destiny 2: Forsaken
Destiny 2: Warmind
Destiny 2: Warmind
Destiny 2
Destiny 2
Destiny: Rise of Iron
Destiny: Rise of Iron

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Reviews View More

O que achas, 70 paus e damos-te meia hora de conteudo?

This one was pretty lame

Panoptes had such a sick character design too bad they got their ass handed to them

Oh what a dark time it was back in Destiny 2's first year. People were hoping that this would've "fixed" Destiny 2, they were pretty wishful thinkers and/or overdosing on copium. Would they reintroduce random rolls? Would double primary go the way of the dodo!? Of course not, you must've been delusional if you thought otherwise. As the days neared launch, people finally realized that this would not be the answer to their prayers, but just one more nail in the coffin.

What a time to be playing Destiny 2, fan sentiment and morale was at an all time low, I'd say even worse than the first half of Lighfall's year. Looking back on Curse of Osiris, I'd say that it wasn't particularly worse than vanilla Destiny 2 at the time. It was just more of the same, which the game desperately didn't need and would only recover with year two. We got a subpar destination; ultra-mid campaign; a raid-lair with only one "real" encounter; the "most rewarding" public event, gotta love getting two tokens and a blue; the usual loot additions, both exotic and legendary; and how could I forget the Infinite Forest of infinite content. Certainly one of the "expansions" of all time.

However, objectively speaking, I don't think Curse of Osiris is the worst $20 Destiny DLC. I believe that would go to The Dark Below. It had less content and quality-wise was about on par with this expansion. Even with that in mind, I prefer The Dark Below, and I believe it's because that Destiny 1 was a better game. In a vacuum, Curse of Osiris is not the worst Destiny DLC but when looking at the whole picture, it makes sense. Destiny 2 was in a very bad spot at the time; newbies played it and bounced off, while the hardcore were dissatisfied because Destiny 2 wasn't made for Destiny fans but for people who didn't like Destiny. Destiny 2 was very close to getting it's plugged pulled and it took Forsaken, one of the best if not the best Destiny expansion, to save it.

I don't have many specific things to say about Curse of Osiris other than very general statements because it's been a while since I played it. And I can't revisit it outside of YouTube videos because Bungie doesn't know how to make a stable game so they removed it and a whole heap of other stuff. You can't play the Destiny 2 campaign in Destiny 2 anymore... but I digress. I did everything there was to do outside the raid, mostly in the tail end of year one and during year two. I even got the Sagira shell, which isn't a very difficult task but it helped me understand what it's like to have a lobotomy.

All in all, Curse of Osiris was a rough period for Destiny 2, probably the worst. I foresee it being that way for the foreseeable future, unless The Final Shape ends up being the wet fart to end all wet farts. As someone who regularly plays Destiny 2, that would be really funny and an amazing way to go out. Not with a whimper but a pile of shit.

I liked it in concept but it was so disappointing, the Infinite Forest had a lot of potential for a never-ending Prison of Elders style arena activity but Bungie just did not deliver.