Destiny: The Taken King - Legendary Edition

Destiny: The Taken King - Legendary Edition

released on Sep 15, 2015

Destiny: The Taken King - Legendary Edition

released on Sep 15, 2015

Destiny: The Taken King Legendary Edition features the complete Destiny experience including The Taken King, the next great Destiny adventure, Destiny, Expansion I: The Dark Below and Expansion II: House of Wolves. Unite with 20 million Guardians in the fight to defend our universe and Become Legend.


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did a raid not even twenty hours into the game and got carried so hard.

With the release of The Taken King, Destiny finally achieved the form it had promised, and solidified it's position as a mainstay of the games industry. After a rocky start, the game was ready to make a statement, and what a statement it was, and continues to be. As a fan since the Vanilla version of the game, this expansion was not only the point when I migrated to PS4, but also where I would spend the majority of my time in Destiny 1.

The biggest improvement here was in the campaign, finally delivering a story that equaled the depth of the lore told outside and around the game. Oryx was a terrifying villain, and the campaign made sure to reinforce that fact, all while offering an entertaining variety of missions that served to properly introduce the new enemy faction, the new play space, and the new activities. The campaign in Destiny works best when it is used to frame the activities that make up most of the playtime for most players, and TTK set the standard that Destiny would be judged against for years to come.

The new activities in the game were solid additions, with the Strikes that were added being arguably the best in Destiny 1 and 2 by my count. The Dreadnought was an amazing place to explore and run around, with tons of hidden collectibles and public events to play with others, finally delivering a public play space that could properly engage players.

The real standout of this expansion, like all the other expansions of Destiny, is the King's Fall raid. Truly, this was what a raid in Destiny should be. Complex mechanics, team coordination, player skill requirements, and engaging encounters. This is one of the longest raids in all of Destiny, and it's fitting that it ascends to such a climactic finish. The fact that the raid acts as a proper narrative bookend to the story of the campaign really helps to sell the grandeur of the experience, an experience like no other I have experienced in gaming.

Sadly, this was also the end of my time with the original Destiny. With the announcement of Destiny 2 being developed, and none of the progress from Destiny 1 carrying over into D2, I decided to skip the next expansion, Rise of Iron, due to a bit of burnout and a waning interest in the game since I played solo. Unfortunately, Destiny 2 would go through similar growing pains to D1, a familiar cycle that the game would repeat ad infinitum.

Destiny 1 was a fantastic experience to play through, even when it wasn't firing on all cylinders. It was fun to move through the world, shoot anything that moved, and collect fun and varied loot. The lore and world it created was fascinating to read into, even though the actual in-game storytelling was mediocre at best, until this expansion. Though it would become a poster-child for games-as-a-service, the good and the bad parts of that framework, for a while it was just a fun game, made by talented people who clearly had a passion to make something great, and with The Taken King, they had finally achieved it.