released on Sep 09, 2014

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game.
Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

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The game was at least better than Halo ever was. Definitely problems in the way of content and game modes, but the game only improved with time, and at least it had the good sense to let the player consume it's expansions as they released and move on to other games, instead of drip feeding content over 10 weeks and inciting FOMO.

Mechanically worse than Destiny 2, but will always be better in my heart.
Didn’t play this all too much, but it was super fun when I did

The big white ball’s name is Destiny.

Halo but without any of the charm

I burned out before the DLC dropped and I hate the business model