Devil May Cry 5 

released on Mar 08, 2019
by Capcom

Devil May Cry 5

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Devil May Cry 5 

released on Mar 08, 2019
by Capcom

A brand new entry in the legendary over-the-top action series comes to Xbox One, PlayStation 4, and PC in Spring 2019, complete with its signature blend of high-octane stylized action and otherworldly and original characters the series is known for. Director Hideaki Itsuno and the core team have reunited to create the most over the top, technically advanced, utterly insane action experience of this generation. Years have passed since the legions of hell have set foot in this world, but now a new demonic invasion has begun, and humanity’s last hope will rest in the hands of three lone demon hunters, each offering a radically different play style. United by fate and a thirst for vengeance, these demon hunters will have to face their demons if they hope to survive.


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The best entry in the series yet, and an excellent sendoff.

DMC5 was apparently created with the goal for it to be Itsuno's best work. All things considered, it absolutely shows, through both the new content and the plentiful improvements to the series' formula.

To start is the presentation. The RE Engine lends to gorgeous looking models and cutscenes allowing for a level of explosiveness similar to the older games that takes advantage of new gen hardware. Visuals are the flashiest yet, full of neat effects that add to the feedback of landing different moves. A voiceover now says the Style level you've reached as you raise your Style rank in combat, making you feel all the better for trying it. The visuals decide to avoid the pristine Baroque look from 4 and harken back to the gross gothic feel of 1 and 3. As a whole it's just a gorgeous experience.

The gameplay flow is not too different from previous titles, but puzzle segments are trimmed down immensely - at the most they're "find the key for this door", with rooms of enemies in between. This overall leads to a faster-paced and for many, less frustrating experience which is even more about styling on your enemies than before. Nero, who was criticized by some as being barebones in 4, returns here with a reworked moveset that gives him the flexibility and complexity he once lacked thanks to Devil Breakers, unique arms that provide different abilities in a fight. After a certain point in the game, Dante is given a new moveset that's a complete blast to play, as well as some of the coolest Devil Arms weapons yet. For fans of his DMC4 playstyle, you can unlock the ability to switch back to it after completing the game, as well as the ability to enable and disable certain weapons in a fight, so it's nice to have that option. V, the new character, has a summoner playstyle in a character action game. He's fun with some pretty unique quirks to master, but unfortunately doesn't offer the same level of flexibility and engagement that the other characters in the game do. I liked playing him, but found I enjoyed his levels the least.

The narrative, complimented by the presentation, is as explosive and enjoyable as previous titles, though compounded with a bit more depth than usual. People who did not like the immense focus on Nero in DMC4 will be delighted to find that this story is for the most part about 3 characters - Nero, Dante, and V all play important roles in the plot. While I thought the ending felt a little quick and poorly elaborated, it was undeniably epic and serves as both a great wrap-up to the series and a good hook for a future title if they wanted to go there.

There's a lot of little touches to make it easier for newcomers, as well. Now if you die, it gives you an option to revive by making a purchase with red orbs on the spot. Moves that were previously very frame-tight, such as Nero's EX-ACT and Jump Cancelling, have a more lenient window, allowing newcomers to get a better grasp on such otherwise challenging mechanics. The campaign on "Devil Hunter" difficulty is still plenty challenging, but it's what I found to be some of the easier stuff in the series, on top of the enemy design, which, thankfully, isn't nearly as obtrusive or gimmicky as DMC4. For veteran fans looking for more of a challenge, Son of Sparda and Dante Must Die modes are still available to unlock after beating the main game.

The game is loaded with content too, as DMC games tend to be. Aside from the aforementioned difficulty modes, there are plenty of unlockable moves to spend your orbs on, as well as the Bloody Palace gauntlet, returning from DMC3 and 4. The game uniquely offers a new training grounds known as The Void. You can toggle the health and DT meters of you and your enemies, and practice on them with whatever moves you like. Considering the depth of the characters' movesets this time around, you may find yourself playing around more in DMC5 than you have in any other DMC game.

For those who want a little more, Vergil is DLC for those without the Special Edition, containing all the fun you know and love from him in 4. His campaign is fairly lazy, but for those who simply want to play through the game as Vergil, that's definitely a way to do it.

All in all, truly the best game in the series, and a must-have for character action fanatics. If you are new to the series, I recommend at least playing 3 and 4 first, though a recap video is included in the game itself that will catch you up to speed.


Devil May Cry 5 isn’t hiding how much it wants you back. The unwarranted catastrophe surrounding DmC Devil May Cry pushed Capcom to stop trying to reinvent its stagnating franchise and continue down the path it was already going down. Change-averse fans demanded an “out with the new, in with the old” approach and Capcom obliged with Devil May Cry 5. While the game does stick too closely to its aging roots and doesn’t push forward as much as it should, it still has a solid enough base in most regards to maintain a decent portion of its signature glory.

Read the full review here:
https://www.gamerevolution.com/review/505599-devil-may-cry-5-review-ps4-xbox-one-pc#/slide/1


Only watched it but from what I seen it's very fun and is probably the best DMC game so far


7+/10

Sem dúvidas define o padrão de qualidade de seu sub-gênero de “character action” - apresentação, trilha sonora, complexidade de sistemas e interação entre eles. Porém, embora não consigo negar o quão bem feito esse jogo é, vejo muito mais nele que apela pro fã do gênero - disposto a repetições e masterização lenta de sistemas complexos - do que para um visitante casual como eu; muitas vezes me senti preso pelos mesmos padrões que o tornam tão especial para esse público. Ainda assim, em uma boa frequência o jogo se encaixava diante de mim, e me divertia horrores com a gama estilosa e impressionante de ações que eu podia tomar durante uma luta.
A história é um fanservice óbvio, e qualquer tentativa de seriedade em diálogo e tom ou sai extremamente desconfortável ou é merecidamente jogada de lado pelo personagem do Dante, que sempre falava e agia como o que eu (e imagino, a maioria) sentia: “fodas, só vamo brigar logo”. E falando no dito cujo, tanto em narrativa quanto em jogabilidade, esse é o jogo que o coloca em um hall da fama de personagens lendários dos videogames (se ainda não estava) - o palco é montado e ele dá seu show com estilo.


This review contains spoilers

A mood of temptation takes over my mind
Condemned
Fallen weak on my knees, summon the strength
Of mayhem
I am the storm that is approaching
Provoking
Black clouds in isolation
I am reclaimer of my name
Born in flames, I have been blessed,
My family crest is a demon of death
Forsakened, I am awakened
A phoenix's ashes are divine
Descent in misery
Destiny chasing time
Inherit the nightmare, surrounded by fate
Can't run away
Keep walking the line, between thе light
Led astray
Through vacant halls I won't surrender
Thе truth revealed in nights of ember
We fight through fire and ice forever
Two souls once lost and now they remember
I am the storm that is approaching
Provoking
Black clouds in isolation
I am reclaimer of my name
Born in flames, I have been blessed,
My family crest is a demon of death
Forsakened, I am awakened
A phoenix's ashes are divine
Descent in misery
Destiny chasing time
Disappear into the night
Lost shadows left behind
Obsessions pulling me
Feeling I've got to take what's mine
Beneath the shadows under veil of night
Constellations of blood pirouette,
Dancing through the grace of those who stand at my feet
Dreams of the black throne I keep on repeat
A derelict dark song from the ashes,
The puppetmaster congregates all the masses
Pulling strings, twisting minds as blades hit
You want this power, then come try and take it
We are
The tree
Fire burns
Secret life
Bloodline yearns
Dark minds
Embrace
Bury the light deep within
Cast aside, there's no coming home
We're burning chaos in the wind
Drifting in the ocean all alone