A brand new entry in the legendary over-the-top action series comes to Xbox One, PlayStation 4, and PC in Spring 2019, complete with its signature blend of high-octane stylized action and otherworldly and original characters the series is known for. Director Hideaki Itsuno and the core team have reunited to create the most over the top, technically advanced, utterly insane action experience of this generation.
Years have passed since the legions of hell have set foot in this world, but now a new demonic invasion has begun, and humanity’s last hope will rest in the hands of three lone demon hunters, each offering a radically different play style. United by fate and a thirst for vengeance, these demon hunters will have to face their demons if they hope to survive.
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Developed by Capcom, Devil May Cry 5 is the long-awaited return of a franchise loved by many. And boy, does it deliver in almost every way.
The only weak part, and one that many have already pointed out, is in the narrative. But at least the humanity themes explored in the previous entries are still part of the action-focused franchise that is Devil May Cry. Loved it.
Maybe DMC3's story is, on the surface, more tightly crafted and I can see its consideration for peak of the series (other than half the enemies being trash). But DMC5--under all of the bombast, excess and undefined plot elements--is seething with trauma, regret, and urge for reconciliation that it never fails to move me. Each side justifies its own existence and experiences had; but nonetheless, seeks the other. It's powerful. This is it. Vergil is understandably the most interesting character in the franchise, and without a doubt, this is his "Awakening." And through nostalgia, it manages to tastefully harness our memories, Nero's hangups, Dante's losses, and Vergil's nightmares to bring the family home.
THE blend of peak action and storytelling.