Devil's Third

Devil's Third

released on Aug 04, 2015

Devil's Third

released on Aug 04, 2015

Devil’s Third is an over-the-top, third-person action shooter that combines modern military weaponry with ninja-style swordplay and melee combat. The game has a unique vision for a deep and challenging online mode that blends clan-based action, resource management and strategy.


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An awesome B-movie experience with a unique gameplay style, not the deepest or most polished game in the world but kept me hooked for it's duration enjoyed this more then Ninja Gaiden 3 for what it's worth

While not in depth at all, switching from 1st to 3rd person combat was a fun time and a surprising amount of depth with it's weapons, story is practically non-existant, equivelent to a staright to DVD movie but at least better then the Steven Segal variety

This bad boys probably stuck on the Wii U and honestly with it's price it's not worth running out and getting but I had a really good time with it

6/10

Decided to rewrite this review since I've beat the game. Mad underrated actually. I like the action movie-like story and the gameplay. It's simple and short, but that's the beautiful thing. It's still fun and entertaining. REALLY like the mix of melee and shooting. But if you emulate it keep in mind that the game works only on opengl and and textures get corrupted when you play for long so when that happens you need to reboot the emulator. Otherwise the game works pretty smoothly

this game being an official Nintendo game marketed towards the WII U really pushes me to enjoy it way more than I should otherwise. the story is all over the place but its presentation is very committed and outlandish so i enjoy the novelty of it. the gameplay itself is pretty fine, competent enough until you go against the later bosses in the story. they're all very tough and that's when it feels like the guarding and dodging isn't good enough in most situations where they kill you quickly. I only played the online once way back when this game was new and although I cant speak on that experience as a whole, I did end up playing the unofficial free to play online game from the same devs which i found very enjoyable when it was still around.

"An idiot admires complexity, a genius admires simplicity, a physicist tries to make it simple, for an idiot anything the more complicated it is the more he will admire it, if you make something so clusterfucked he can't understand it he's gonna think you're a god cause you made it so complicated nobody can understand it"
-Terry A. Davis, RIP.

People weren't ready for this game, it didn't deserve this much critical panning. Sure, it went through development hell, having to change multiple publishers to settle down for an exclusivity deal with Nintendo at the end, but i'd argue that it delivered. Tomonobu Itagaki's main purpose for this game was its multiplayer (which unfortunately is dead) it actually did very well in Japan, even having the multiplayer filled with people so much that they made a "Devil's Third Online" on PC that was JP-Exclusive. Itagaki notes on his FB Account that he wanted to get as many people in its multiplayer mode. He also noted many things like how he was done with Ninja Gaiden & DOA but he wanted to continue Devil's Third. Its almost been 9 years since this game's release and with Wanted: Dead coming out this year and his heir Yoshifuru Okamoto doing a great job overall, its safe to say Itagaki will make a comeback sooner or later.

The reviews that note it down as a poorly made game with poor mechanics are absolutely clueless on how to play this game. It literally is simple, you've got your shooting, sliding, blocking, parrying, dodging, jumping, quick attacks and heavy attacks. However, despite all of this, in every goddamn video I've seen that pans this game as the absolute worst or shrugs it off as a "so bad its good" title, they always end up hiding behind covers and shooting with the gun... Yeah, let us just ignore the fact that this is a literal Gun-Fu game, where you're literally encouraged to use the melee as much as you're encouraged to use the gun. The game even throws you in a lot of different enemy types and bosses for you to switch up your playstyle. But nope, everyone is going to approach the combat with as much disinterest and disaffection as possible. Then later complain how much it sucked. These are the same people that play games in so-called "Journo" baby mode.
"Itagaki professes a liking for simplicity of inputs, he states too many inputs would result in the loss of the gaming experience."
-From Tomonobu Itagaki's Wikipedia page
Itagaki doesn't care for complexity, it has been apparent ever since DOA & Ninja Gaiden and that's where the beauty of his game design kicks in, the simplicity. There's no need to memorize movesets because all of it naturally gets revealed to you, you know exactly how to approach a threat, and to eliminate it. In Devil's Third especially, one of my favorite combat strategies was to slide towards the enemy while hip-firing, then cancelling it with a slash and getting that sweet glory kill. Another great mechanic was the ability to leap kills and being able to throw your melee weapon at the enemy, I was just so hooked to the gameplay and the endless combat scenarios, I couldn't stop at all. All of these abilities are presented to you by the man himself so you can play experimenting with different approaches as it was intended. Not just sticking to one method of gameplay like an absolute cretin. It genuinely infuriates me to see people refer to this as a "Gears of War" clone or a "TPS COD", when it has absolutely nothing in common.

Devil's Third's story felt like a riff on Metal Gear, which seemed to be the case for any Japanese game releasing during that era. It involves heavy on the nose Buddhist themes, as if the Sanskrit tattoos written all over our main protagonist, Ivan, wasn't an indication already. You have loading screens filled with Buddha statues, and not to mention a Buddhist take on a "revenge" story, with the main antagonist's ultimate masterplan literally being the concept of Nirvana in itself, is nothing short but one hell of a ride. The boss encounters are especially to live for, your final stand-off with Isaac Kumano is genuinely breathtaking sequence, that I feel a certain game company for sure took some artistic liberties in putting it in their own title. :)

Tomonobu Itagaki to this very day is still proud of what he's done. When asked about the hysterical criticism, his answer was: "The fans loved it." And that's what Itagaki truly cares for. As if these Metacritic obsessing, ratingheads would understand.

"To all my fellow gamers. No matter how the world changes or times pass, our love for games and our passion will never die. Thank you all for waiting so long for this moment."
-Tomonobu Itagaki, End Credits of Devil's Third.

honestly i could get into it, it felt kinda fun to play after the 3 hours i spent with it on a stream

this game tries so many things, and doesn't succeed at any of them particularly well. but there is potential there. the mismash of cover shooter and character action doesn't work as neither of them are super fleshed out, and they are largely segmented - most enemies are best sorted out with normal cover shooting, and most bosses are outright immune to bullets. you can see where a good character action game could exist in fights like saha - he has a lot of moves, he is fun to react to, but as a player your options are just not versatile enough nor is he consistent enough. i wish this game had a parry so goddamn bad.

i will say i laughed out loud about 10 times. this game really does try to do the tone and character stylings of metal gear and slap it onto guns and swords action, and if nothing else the characters are successfully very stupid.

BIG MOUSE