"Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears.
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Man, this was such a huge disappointment.
I dig the style; the music is absolutely fantastic, probably in the Top 10 in the Genesis catalog, but the game just refuses to cooperate.
The physics don't work; the framerate goes from 5 to 30 in the blink of an eye, and the ball just does whatever it wants. Your board does not affect it the way it's supposed to, even if you mash the B button, which's supposed to give it an extra push.
The result is a complete mess.
Also, no continues.
My disappointment is unmeasurable, and my day is ruined
I dig the style; the music is absolutely fantastic, probably in the Top 10 in the Genesis catalog, but the game just refuses to cooperate.
The physics don't work; the framerate goes from 5 to 30 in the blink of an eye, and the ball just does whatever it wants. Your board does not affect it the way it's supposed to, even if you mash the B button, which's supposed to give it an extra push.
The result is a complete mess.
Also, no continues.
My disappointment is unmeasurable, and my day is ruined
This is a great game held back by the fact that there is little rhyme or reason to where the ball bounces in relation to your board and the walls. Sometimes the ball continues to bounce in one direction despite hitting different sides of your board. Sometimes the ball will just shoot down on a curved wall with little time to react to it. God forbid the ball gets stuck between two blocks or a boss considering that this game is also working on a time limit and it could be solid 20 seconds that you have to sit and wait for the ball to come back to you.