Diaries of a Spaceport Janitor

Diaries of a Spaceport Janitor

released on Sep 16, 2016

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Diaries of a Spaceport Janitor

released on Sep 16, 2016

Diaries of a Spaceport Janitor is an anti-adventure game about picking up trash in an alien bazaar. You play as the Janitor, an Alaensee woman with a municipally-subsidized trash incineration job, and dreams of leaving the planet of Xabran’s Rock far behind her.

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i have so many hours in this game because the visual style and gameplay premise is really awesome but i also never know how to actually progress, maybe stuff was added since i first played it when it came out but... i dont know???

Interesting premise but I ultimately had no idea what I was doing

This review contains spoilers

As a game, this is almost unbearably grindy and obtuse. As a piece of art evoking the experience of poverty, of course, the grindy obtuseness is part of the point--but I'm not sure it's all that effective as an art piece, either. It seeks to undermine expectations about the arc of a video game by providing the context of adventure without any of the actual mechanics, but ultimately it asks the player to perform quests, collect items, and even do a bit of light dungeon delving. It presents a world that seems to be inescapable and governed by incomprehensible luck as a mirror of poverty, but then it provides a formula for fixing your own luck and (depending on how you interpret the ending) possibly escaping the cycle. The demands to be game-like, to have an arc the player can complete, are inherently at odds with the point the game is trying to make and I think it suffers for failing to resolve that contradiction.

It's so obtuse, and incredibly overwhelming upfront, but I love the flavor of it all.

Delivers on the grimy spaceport promise in an entrancing pixelated pastel style.

Everything else is a confusing illogical mess.