Dino City

Dino City

released on Jul 17, 1992

Dino City

released on Jul 17, 1992

Timmy and his friend, Jaime go into Timmy's father's lab to watch a movie on the big screen. Little do they know that the big screen is actually a time machine. When Timmy touches the remote they are both sucked into prehistoric times. Now in order to return home they must reclaim a time machine fuse that was stolen by some Neanderthals who go by the name of "The Rockies". The Rockies are also looking to destroy DinoCity, so two dinosaurs named Rex and Tops decide to help out the two human children in their fight against the Neanderthals.


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A equipe de desenvolvimento desse jogo não fazia a menor ideia do que estava fazendo. Para um jogo de plataforma, controles irresponsivos são o que definem a incopetencia do seu jogo, somado com o tamanho minúsculo das plataformas em relação ao tamanho do personagem, habilidades ineficazes e que de forma alguma acompanham a curva de dificuldade do jogo e um level design que não leva em consideração as contradições do jogo. E o que dizer sobre a trilha sonora medíocre? Os sprites feios dos personagens, as fases longas... Ah cara, esse jogo não merece ser jogado, comprado, zerado ou seja lá o que tu queira fazer com ele, pois é daquele tipo de jogo que exige muito enquanto oferece pouco, o tipo de jogo que irá consumir dias e dias da sua vida com treinos, um jogo que lhe obriga a decora-lo, mas se for para gastar tempo masterizando alguma coisa, é melhor ir estudar do que jogar essa porcaria.

Once again, no real issues with this one actually. It's pretty cute and charming, although the pretty ugly intro in a different style made me assume otherwise at first. Plays nicely enough as a whole too. Maybe I'm just missing something?

There's something special about the era of gaming where some small Japanese studio is hired to make a licensed video game about a C-grade 90's movie and they make an incoherent anime-eyed pile of garbage that bears nothing in common with the source material. I play this and think to myself "I bet this is what Yuji Naka would feel if he watched an episode of Sonic Underground".

As far as 2D platformers on the SNES go, this is certainly one of them. Stiff controls, cheap enemy placement that relies on memorization (this game loves dropping enemies from the ceiling), mediocre level themes, a difficulty curve so steep that cheat codes feel like a necessity, a long password system...this game truly has it all. It's also been a long time since I've played a game that actively punishes you if you pick the wrong character. Do not pick the T-Rex. God help you if you do.

I do have one nice thing to say about this game: I like that the final boss is a dragon with his hands permanently tucked in his cool letterman jacket named "Mr. Big".

A pretty solid platformer that does nothing to stand out from the rest. Two playable characters, not sure why you wouldnt pick the one with a projectile though. Nothing notable in any of the categories of music, graphics or controls. Everything is the game is solid but very, very generic.

Solid Platformer on the SNES with a solid OST

Movement is a twinge stiff and enemy placement can be wonky at times