Disco Elysium: The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being. The Final Cut adds full voice acting to the game, as well as new quests, more characters and fresh explorable areas.
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maybe I didn't put enough skill points into my real-alter-egos interfacing perk, but first of all, the whole way they handled items and their usage with R3 and L3 is weirdly implemented. As soon as you understand it, its OK but they way they handle this never feels well documented and its a lot of guesswork which item you can put on L3 and R3 to use yourself and which item is just activated when you need it. Second the latter, the activated ones, this was not very well done. You get a prybar and think "cool I got a prybar now" but of course after the first usage you keep it for the rest of the game, believing you might need it as it says it would just open locked things. Guess what, you'll never need it again. And the same thing happens to most items that are not usables like drugs or cigarettes. I guess I'm just too used to have a prybar as that single most important item like in Half Life. But if you don't let me use it, just make him throw it away after it never will make any sense again.
I am more and more turning to someone who prefers to only play indie titles for the rest of his life as After Outer Wilds, Disco Elysium is just another game that breaks all known borders of how smart a game can be without ever feeling pretentious or cheesy. It's absolutely highly recommended to watch some making of videos about Studio ZAUM on Youtube as it makes clear, this is just one of those games, that just happen as a result of a lot of happy or not so happy developments, circumstances, a lot of luck and even more work but can't ever be done again like this. If you read Jason Schreyer's books about the hell many companies and especially indie studios had to go through to get anything out, it seems like a paradox that an estonian team that never did a videogame before would create an RPG game to rule all RPG games through .... its writing. I mean seriously?
Well, gamerpeople, the joke's on you, it turns out, that books are still the most immersive medium over interactive media and combining these two might rarely end up being a success. But when it does, it is called Disco Elysium.
I am just utterly grateful to be alive at a time when this game came out to experience it along many others for the first time. Needless to say that, while I filled some paragraphs with some cons before, none of them matter anymore wónce you see the credits roll.