Disco Elysium: The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being. The Final Cut adds full voice acting to the game, as well as new quests, more characters and fresh explorable areas.
Reviews View More
Disco Elysium is an amazing (narrative focussed) RPG and I'm glad I could finally play it when the final cut released.
Walking through this war destroyed town and talking to its residents so you can solve a murder is very satisfying. The narrative is one of Disco Elysium strong points, this shines through in the main story but also through all the different characters and their own story's. From a racist truckdriver to an anodic dance music group, talking to everyone and learning who they are (and sometimes help them build a club in an abandoned church...) is where Disco Elysium really shines for me and it's also where it differentiates itself from other (C)RPGs like Divinity Original Sin for example. Disco doesn't have (traditional) combat, it's running through town, investigating and talking with the occasional skill check. With the different skills and dialogue options, you can really change the type of cop you are and shape your own story.
The biggest change that comes with this final cut version is that the game is now fully voice-acted. While the written text alone is amazing, the VA adds a new level to it. And to be honest ... I don't think I would've finished the game without it.
Disco is a game about an amnesiac cop trying to solve a murder and that is exactly what I feel I did. I became the cop (a sorry cop...) and solved the murder. While solving the murder I fell in love with the characters (especially Kim, I would DIE for Kim) and its world. Together with Outer Wilds, Disco Elysium is one of my favourite gaming experiences of 2021.
This review contains spoilers
Absolute masterful writing. For a map so small there's just so much to explore so much to learn, and so many ways to solve the mystery.
And for a game that talks so much about suicide or depression, i got a pretty happy ending, went sober for a week, solved a murder, recruited a great detective and oh discovered an nonexistent giant bug
This review contains spoilers
Disco elysium is a deeply entertaining and extremely well written and designed mystery game which suffers from a weak third act, railroading, and an excess of loading screens.
- The story is (for the most part) incredibly engaging. I was incredibly invested in the case, and the people in the world. They were all well written to the point where I cared about them.
- The dialogue is fantastic, regardless of the tone it's taking, and it switches between tones fairly seamlessly. Funny, dramatic, and thought provoking.
- Having your skills be additional dialogue is a really smart decision executed well. When you fail things in this game, having a skill you have high points in suggest the way forward makes it feel like your character sheet matters. It also helps you not feel as stuck as you otherwise might.
- There is a huge amount to do and explore, and I feel like I've barely scratched the surface after one playthrough.
- the game is unabashedly communist.
- The loading screens got annoying. Not convinced 4(!) were needed every time you went inside to see Klassje.
- everything after the (spoilers) military tribunal felt kind of muted. I guess you could say that was deliberate and the point, but it didn't make for engaging gameplay.
- (spoilers) The killer being someone you haven't even interacted with, let alone suspected, sucks and is deeply uninteresting as a conclusion.
- although most issues felt fairly open-ended, there were a couple of points where I felt the illusion of choice that you could do a thing or not do it was stripped away. Notably, stuff like (spoilers) presenting the shot on you as a skill check when it was actually impossible to succeed, even with sixes.