Dishonored

released on Oct 09, 2012

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.


Reviews View More

absolutely loved it until around the middle mark where i feel the level design and feel of the game weirdly takes quite a nose dive, the ending also feels extremely lackluster.
besides that, the combat is incredibly satisfying and stealth is done quite nicely. i adore the powers you have (especially the blink and stop time ones) and they feel super intuitive and fun to use.
the whole chaos system is really cleverly done as well. i love the replay value this brings to the table and the different ways to approach situations. especially seeing in the levels how you could've approached this if you were doing a non-lethal run is really neat.
TLDR; a fundamentally great game which suffers from a drop in quality later on but is definitely still worth your time.

Played the tutorial level back in 2017 or so, and while it was interesting, it wasn't something that gripped me. Stealth itself felt a bit too shallow, while the level design was extremely linear. And people were calling this "immersive sim" and back then the only immersive sim I've played (or so had I thought) was Bioshock.... which to me was ultimately a sub-par linear shooter than some generational masterpiece I was led to believe.
Turns out, people actually don't call Bioshock immersive sim much (even though it's supposedly a System Shock's spiritual successor?), and Dishonoured's tutorial level is an extremely poor representation of what the rest of the game is. The stealth and things you can do are very accessible for a first-timers of the genre like myself, but the level design is a delightfully intricate toybox of sort, with each elements carefully sprinkled throughout that nothing is TOO out of reach. When you discover a new way to doing an objective, it feels genuinely emergent, even though when you think about it, the developers definitely put the hints there for you to notice (whether it be clues, visual cues or level design that makes you go "I think I can do that").
It's a game made up of the best quests of New Vegas. Or what I always wanted Ubisoft game to be when it has some inexplicable limitations in its systemic gameplay. As it happens, I've always wanted a game like this, without knowing I already had it installed a long time ago.

Overall I enjoyed this unique first-person experience. It may not be my typical game but it was fun from start to finish with a great story and unique gameplay mechanics that pull you in for the ride. I would definitely recommend giving it a shot.

tiene un universo muy rico e interesante pero una historia mediocre, las decisiones karmicas son aburridisimas y muchas veces ni tienen sentido(regalarle una esclava sexual a un psicopata es aparentemente mejor que matarla) el punto traicion en si esta cul pero como que lo que pasa despues se desaprovecha. sus sistemas de combate y magia son buenos pero los deja caer el diseño de niveles hay algunos que están bien como el del primer asesinato, el puente del naturalista y la torre del regente pero sus puntos bajos son extremadamente bajos como los 2 últimos niveles, especialmente la ciudad hundida.

This game is a master piece of its time. I finished it on maximum difficulty so many times that I can't remember.

everytime i try to finish this game i end up just getting really bored of it for some reason, i love immersive sims and recognise that this is a very well made product but for some reason this game just doesnt gel with me.