Disney's Beauty and the Beast: A Board Game Adventure

Disney's Beauty and the Beast: A Board Game Adventure

released on Oct 25, 1999

Disney's Beauty and the Beast: A Board Game Adventure

released on Oct 25, 1999

Disney's Beauty and the Beast: A Board Game Adventure is a game for the Game Boy Color. There are two modes of play. In the first you play on a big game board, where each square represents a Disney character. When you land on a square you play a mini-game against or inspired by him or her. For instance if you land on the square showing the inventor father you will have to play a game where his new log chopping device cuts firewood and he has to bounce it across the screen on a spring. These mini-games range from 2D platform game segments to memory or reflex games. There are a total of seven boards to play on. You can play with up to four players.


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While I'm not going to go out of my way to call this "underrated" or "a secret hidden gem in the GBC library", I'm stunned at the fact that there is a Disney's Beauty and the Beast Mario Party clone on the Game Boy Color and it's actually okay. This is a decent 90's Mario Party clone. There are three absolutely wretched 2D platformers on the SNES and Sega Genesis that bear this movie's license but somehow the handheld pulled through and gives us a Beauty and the Beast game that's actually playable, and it manages to do this while having a spittoon minigame where you control the strength of Gaston's tobacco-stained spit.

A Board Game Adventure really does feel like a game designed to be picked up and played during a car ride. The save feature is very generous, the boards are small, and the focus is on the minigames, with there only being a small handful of them but with high scores attached to all of them. The actual story mode isn't all that exciting (you know you're in for a very short experience the moment the first board is themed around the mob scene) and you just get three game boards that all travel in a straight line with the goal of racing Gaston to the end, but this definitely feels like it was designed for a kid playing this in the car while their parents drive to Disney World. There's even a Challenge Mode feature where you try to get high scores on all the minigames so if you're thinking to yourself "gee, I'm playing that Maurice's minigame a lot", it's because the game wants you to bounce those logs from now until infinity.

It's a game designed to entertain children for a short period of time, and you know what? That's definitely more than I can say about Roar of the Beast or Beauty and the Beast for the SNES.