As a soldier in the world-renowned LightStormer Corps., your main objective is to clean up the universe...but it's getting pretty hairy out there! Mutated humans, space marines and aliens have decimated scientific research parties on Mars, threatened Earth and infiltrated various space stations -- the LightStormer Corps. aren't taking this situation lightly. The government has a top-secret plan: Psionic power. Implanted into your brain, these psychic powers significantly enhance your mental abilities; you can mentally heal yourself, drain energy, shock deadly organisms and blast a group of baddies to smithereens! Use these powers in moderation, however -- they consume vital Psionic points. As a first-person shooter, Disruptor has you blasting your way through a series of dangerous missions on varying planets. With 13 levels in all, you'll run the gauntlet at the LightStormer Academy, destroy a chemical wasteland, infiltrate and retake an important space station on Jupiter, and save Earth from 20 types of deadly mutant freakazoids. Mutants include possessed troops, slimy aliens, jellyfish creatures, genetically altered humans and a group of drones and droids.
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In addition to guns, you get magic powers, but they suck, and they especially suck when the level is designed to withhold traditional guns and ammo to force you to use them instead. The enemies are varied, but dull, and some are unforgivably spongey.
Middling. Inessential. Sorry, Insomniac.
Disruptor should be best remembered as a successful attempt at creating a first person shooter for the PlayStation that takes advantage of the hardware’s 3D capabilities to great effect. Disruptor runs smoothly, only falters in moments of high particle nonsense, and features 13 levels that are largely navigable with a standard 4 direction dpad with ease.
It should also be remembered for its cheesy, earnestly acted FMV cutscenes. The production value is so low, and the acting so broad that you can’t help but smile as everyone chews scenery between each mission.
What it won’t be remembered for is it’s weapons, which all feel pretty mushy to blast into your enemies, and your psionic abilities that have weirdly tight collision boxes that have a tendency to miss even at close range. Or it’s lengthy levels that have a single mid-level checkpoint and only give you three chances to restart from that checkpoint. Or it’s relentless difficulty curve that continues upwards throughout the game’s 13 levels.
With some tweaks to its checkpoint system and some retooling of its weapons, Disruptor could be a really great PlayStation first person shooter. As it stands, there’s fun to be had, especially in its earlier levels where you’re comfortably zooming along, blasting dudes without a care, but it can’t sustain its level of fun under its relentless challenge.
Let’s just be glad they figured it out in time for the PlayStation 3 launch.