DoDonPachi

released on Feb 05, 1997

Compared to DonPachi, DoDonPachi is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surface, accessible only to those brave and skilled enough to clear the entire game.


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This game is so much fun that when I’m not playing it I can’t stop thinking about it.
The best thing about this game is just the gameplay. Blowing up everything in sight and dodging bullets is extremely fun. Even dodging simple patterns makes you feel amazing.The two firing modes also make the game feel unique from other shmups.The graphics look amazing especially the explosions and other effects like that. Even though the game is really difficult it honestly only makes me want to come back more. The controls are very sharp and concise, and make every death feel like it’s your fault. My only main issues with this game is the music felt a little generic and on a few stages the bullets can get a little difficult to see. Besides that very minor flaw this game is extremely fun and I recommend you give it a shot.

Um salto ABSURDO de DonPachi, seja em relação ao seu estilo que melhora muito, dando uma variedade maior aos inimigos e cenários, além de tudo ser bem mais harmônico, não que já não fosse, mas tem uma melhora. E as músicas, meu Deus, que coisa mais linda, frenético e divertido, independente de eu ser ruim, consegui jogar inteiro com um sorriso no rosto.

Damn I love this game. This must be my favourite danmaku. The only thing I hate about this is the final boss Jesus Christ that's impossible to beat.

Divertidasso, me despertou interesse pra jogar outros "jogos de navinha"