Donkey Kong Land III

released on Oct 01, 1997

Donkey Kong Land III is the last part in the Donkey Kong Land series and was released for the Game Boy by Nintendo in 1997. Fame-and-fortune seekers have flooded Donkey Kong Country in search of the fabled Lost World. Dixie Kong & Kiddy Kong rush through 36 Kong-sized levels of action and adventure. Use your animal friends - Squitter the spider, Squawks the parrot, Ellie the elephant, Enguarde the swordfish and Parry the parallel bird - to help you prove your adventuring skills and find the Lost World before someone else does!


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The best of the three Donkey Kong Land games.

This game has the improved physics and controls of Donkey Kong Land II but still has more original content that sets it apart from the SNES game, like Donkey Kong Land I.

There isn't much more to say, and most people will find it not worth playing over Country III. But if you want more DKC then this is definitely worth the time.

Another solid DK Land port. It was a bit shorter than the previous but still a good time for a little time out. Not too easy, not too challanging

O melhor da trilogia, resolve bem os defeitos dos anteriores, level design bem adaptado para a tela pequena.

Donkey Kong Land III follows up well on what made the 2nd Donkey Kong Land so much better than the first. It's mostly more of the same and I think that's a good thing. My only major problem is that the screen view is still rather limited, and it really harms the water levels and the sled levels. And sadly, this still pales in comparison to the console counterpart. Despite that, this is still a good game.

Well, that certainly was brief! Not bad, but not impressive at all. Some of the bosses were a little better than the original version's, but some aren't. No reason to play this one.

Pros: Unique worlds and levels using Donkey Kong Country 3 as a foundation. With a solid engine from Donkey Kong Land 2 as a base, every area and object is pretty readable and distinct, making it so you're never really confused in the world full of low res ACM animated black and white sprites! To separate itself further from DKC3, there's an extra mode at the end of the game, a Time Trials, where you race to the finish of a set of stages to earn clock items, which is a fun little bonus. Speaking of bonuses, there's even an entire card game of Memory in this little package, something that also wasn't in DKC3. This game did more to stand out than DKL2 ever did, and it's all the better for it!

Cons: The level design can be a bit uninspired, as you'll see repeated obstacles and platforms often enough, and kinda, eh, feels a little pasted together to be honest. But you get the variety you get from a typical DKC, which is still more than enough to keep things fresh until the end. One personal beef I have is that my favorite Animal Buddy, Ellie the Elephant, doesn't show up at all until the later half of the game, and even then, only in a couple of levels, where she's stripped away of most of her abilities from SNES... Eh, minor gripe, at least she's there anyway. Also, what's with the 1-up balloon sprite? Why is it still Diddy Kong's face from DKL2? C'mon, update that thing with Dixie's head... Yeesh! Heh... And a third thing, Kiddy Kong doesn't have his water skip ability, even though Nintendo Power said he did in this! What the heck, man!

What it means to me: This was a major hyped game for myself, it was the last of the line of DKC and DKL games to release, I was highly anticipating completing both trilogies in 1997, I even remember drawing fanart of this game on an envelope and sending it to Nintendo Power (it was never featured in the magazine... bummer). And when it came out, I was overjoyed, my dad bought me the game, which I'm very grateful for, and I recall him handing me the box and remarking how impressive the graphics were for the water. And y'know, they are pretty impressive, that water on the box is quite nice, isn't it?