Don't Escape

released on Jun 14, 2013

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.


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Since it's now even closer to the death of flash than before, I thought it was time to finally look at some of Scriptwelder's games, since he is really where I feel like flash games reached a peak in certain respects. He's able to capture some incredibly immersive atmosphere in his short experiences he crafts that make them deeply engaging, with Don't Escape being one of the prime examples of this skill. Don't Escape is a unique take on point and click escape room games by tasking the player with doing everything in their power to stop themselves from escaping a house once they become a werewolf.

The dark tone of this immediately is established with this fascinating premise, but then further supported by the remarkable art direction and music. The pixel art in this game is absolutely immaculate, having a certain gritty eeriness with an amazing amount of detail and a distinct artstyle that I haven't seen done to such a high degree of quality anywhere else. The puzzle solving itself is also rather creative and mostly avoids the trappings of relying on "pixel hunting" like I've seen a lot of other games of the genre do, with a variety of clever puzzles that require lines of logical thinking without leaving much up to assumption as long as you pay attention.

With that said, that's not to say that the game is easy at all either, it definitely requires a lot of attention to detail and a bit of lateral thinking to figure everything out. This makes it a game that's both interesting, yet satisfying to figure out the answers to each problem, with there being quite a few "a ha" moments within this small, densely packed game. While this is very small, all things considered, what tiny amount of content there is here is truly handled in an incredible way. If there were just a bit more to it then it'd be something I'd consider truly great, but even as it stands, I definitely highly recommend giving this one a shot, along with its sequels for some more involved gameplay, even if it fails to capture the same tone and atmosphere that this game has going for it.