Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, Doom returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using Doom SnapMap game editor to easily create, play, and share your content with the world.


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This is the good modern doom game because Redditors haven't ruined it as much.

The moment I beat this on Switch, I realized I had to buy it on PC.

Purchasing it again and beating it once again is cool.

doom is cool man. heavy metal and blowing up demons with epic gun shooting, chainsaw action, and punching dudes hell yeah

i think this doom works because of the way it incentives aggression; yes there are powerups and healing and shields all over the shop but the most reliable way to stay alive is glory kills, which are the icing on top of the cake. precious i-frames and promised final death for undead demonic freakazoids is what makes glory kills awesome. you obliterate and annihilation and when its at its best it owns. great fun.

i do think that sometimes shooting by itself isnt massively satisfying, in that bullets making contact with the enemy doesnt feel that good? in other shoots you might just get a like, little ticking noise or a vibration or something to acknowledge it, a small visual or audio reward that makes shooting itself satisfying. doom doesnt have that, and maybe thats because landing shots isnt the point of doom, but i still think id have appreciated it. unfortunately most upgrades are also just boring. i dont even know how many praetor suit upgrades i had in the end. i think the only one i really cared about was reducing self immolation damage from grenades which is also an uninteresting upgrade. when i found new weapon drones i'd click randomly on what the upgrade would be because i didnt care all that much. at one point i had 22 weapon upgrade points because i didn't care or need anymore upgrades. i didnt bother with basically any of the rune challenges because they were tedious and gimmicky and the reward was often a rune i didnt care about. as soon as i had the rune that gave me shields on glory kills i was like "yep, satisfied with rune challenges now" and moved on with my life. i wish i could have also like, unequipped some of the weapons i didnt use like the combat shotgun or automatic rifle, because they clogged up my inventory and when scrolling through weapons made it unnecessarily long. i know i could've used the number keys but scrolling is more fun, isn't it? story is basically non-existant and thats fine, i thought samuel haydens voice was cool. didnt give a fuck when vega died and i think thats why doomguy is the best guy in doom.

it was shorter than i expected! dont have too much else to say about it. could've done with a dash thing like in cyberpunk, but i'm told thats in doom eternal, which i would play, except i hear its just worse than this one, and i dont think i liked this one quite enough to want to play it again

all that being said, all my complaints are super minor ones, and the good far outweighs the bad. doom!

Y todo por un conejo xdxd

You cant really go wrong with this bad boy, You load in, absolutely obliterate demons with all kinda firepower and some some beast metal in the background. The story carries itself enough that you can easily be intrigued. It's simple and fun.