DOOM: The Golden Souls

DOOM: The Golden Souls

released on Nov 18, 2014

DOOM: The Golden Souls

released on Nov 18, 2014

"A long long time ago... An ancient mansion full of beautiful paintings was discovered..." Explore magical new lands in Doom: The Golden Souls! The first game of the retro-inspired Doom mod saga! Find the Golden Souls hidden in magical paintings to unlock new areas in the hub and continue your adventure! Every painting is a different level with unique aesthetics and gimmicks! Stop the demons from obtaining the souls and save the world!


Released on

Genres


More Info on IGDB


Reviews View More

What an amazing mod. It was so good I never knew how good the Doom mod scene could be. And there's two more of these? Count me in!

I thought all the levels were well thought out and executed, even some trickier platforming elements. For sure something that I would consider to be a full game on its own in the DOOM engine no less. Weapons felt amazing to use and were placed in a way that you never felt too underprepared for the enemies. Speaking of, I thoroughly enjoyed all the enemies that were on offer here, even the custom cacodemon that shot green fire that MELTS your health. All in all, a good time!

There's still more to do for secret/completion hunting and I may return to it someday; but I'm glad I got through to the final boss.

More a Mario-themed level pack for Doom than a full fusion of shooter/platformer, but man... what a cute little trip this is. All of its ideas will be more fully realized in its sequel, the Golden Souls 2, but even what's here is hard to deny. If you want to play Doom with a little platformer coat of paint, come on in. It's a little delight.

Fun and enjoyable. Much like the creator's castlevania wad, the final boss seems too bullshit for my tastes.

Played via the 2021 remaster. It definitely feels like a tech demo for what 2 and 3 bring to the table and is the most doomy of the 3 wads but it's still a good time