Doraemon Story of Seasons

released on Jun 13, 2019

A crossover game featuring Doreamon in a Story of Seasons game, the current name of the Bokujou Monogatari/牧場物語 series internationally, developed by Brownies and published by Bandai Namco Entertainment for the Nintendo Switch.


Reviews View More

I thought this game was just going to be a lazy Story of Seasons reskin with Doraemon, who I don't particularly care about, pasted on top. I definitely wanted the uncreative cash-grab and just another Story of Seasons game, but unfortunately for me, this is an ambitious Doraemon title that's much more about looking like the show, focusing on the characters and having tons and tons and toooons of dialogue, more than it's about just being another Story of Seasons game. I could only take an hour or two before I got fed up with how slow and story-focused this game is compared to other games in the franchise. It seems like a fine enough game if you mostly just want a Doraemon game with some farming in it, I write without knowing anything about Doraemon, but I was hoping for the other way around. Is this actually good for fans of the anime? No idea, but it's not good for me either and I'm just going to value my limited time in life and focus on playing something else.

This review contains spoilers

1. some small but obvious shortcomings have been seen at the beginning of this game.
1)the 3D model of Shizuka is slightly ugly.
2)the expressions of the 3D modeling is too simple. The two-dimensional plane of Doraemon is obviously crying, but the corresponding 3D modeling is smiling. It's really a bit poor in terms of visual unification.
3)the music transition is a bit blunt. It can be seen that when the five-member group met Lanqi(who is the first NPC they met in this game) for the first time, the music was a little more soothing when they entered his house, but the sense of transition was particularly obvious.
4)Touch screen operation is not yet supported on NS.
5)In the first hour, except for the plot of entering Shizen Town, the protagonist group visited 9 NPCs before Nobita takes over the farm. The opening is too slow , and my patience is running out. And when Nobita takes over the farm, the game officially begins. Of course, on the one hand, it gives the protagonists a more reasonable setting for their respective separation, and on the other hand, it also introduces the layout of the main resources of the map in this form.

2. This is my first time to play a farming game.
After taking over the farm, I cleaned up the site, planted and watered, chopped wood and hammers, delivered before 18:00, and went to bed at night to recover my strength... At the beginning, I was very excited, but suddenly I felt that it was boring. What's the point of doing this? Do you guys want to back home? Just over here? What is the farming type of game about? I feel that my state is that I am very excited to do this and that at start, but after a while I get tired and don't want to do anything. Maybe a guide with a little purpose at the beginning of the game is more suitable for me, at least for the first three days in the game, I feel that there is no purpose.

3. This experience also made me less interested in "My Time at Portia" and "Stardew Valley".

Got this game for a cross-country flight, played it solid for about three days until I dropped it out of boredom. I was waiting for some quests or like some goals or something to do, and it gave me literally nothing. Looks nice though I guess idk

played this for 40hrs now bc i love the artstyle and world and once you get over the half hour tutorial it is quite addicting. recommend if ur looking for a cute relaxing alternative farm sim to stardew valley with harvest moon/story of seasons mechanics bc the art direction of the current main sos games looks like mobile game garbage in comparison :/

Man can you please give more short term goal rewards this is so fucking boring and tedious
On top of that I have to watch a 45 minute long intro