.Hack//Mutation

released on Sep 09, 2002

.Hack//Mutation is the second of a series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games. The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.


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A estética continua incrível, a ost impecável e a direção melhorou demais wtf. Como eu queria ter jogado isso antes do G.U... Kite mito.

Estou gostando de ve o menino Kite crescendo (e tendo coragem de meter um "Ok... and?" Pra uma e-girl)

Following my review of //Infection:
This game's just an extension of the previous game, with like... 2 additions:

-Grunty race: i farmed the heck out of grunty food to get all of them from the Lambda server and the race felt impossible to win LOL
-Element Inmunities: they are just annoying, especiall when you find an enemy with physical inmunity.

Still, the plot thickens! And it's getting better, so it kinda balances out the bad points.

I don't know how to distinguish between these 20 years later. I absolutely loved this quadrilogy of games that you moved your save between. It was like playing an online MMO with a lot less crap.