Dragon Age II

released on Mar 08, 2011

Dragon Age II is the sequel to Dragon Age: Origins and the second major game in the series. Like its predecessor, players can explore and engage in combat from a third-person perspective and will also encounter various companions who play major roles in the plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize the main character Hawke as a friend or a rival. The game adopts the wheel-based dialogue system, meaning short responses that reflect different tones and attitudes the player wishes to choose for Hawke. The combat system is quite similar to the one used in the previous Dragon Age game, though it has been noticeably sped up.


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Боевка стала лучше
Глобального сюжета нет
Диалоги и постановка лучше чем в скайриме

I don't care what anyone says, this game fucks

It would be nice to live in a world where this was given more than a year and a half of development time. I don't understand the logic behind rushing this when Mass Effect 2 released the same year. Why not take the time to polish it and have back to back big sequel released, at the very least? It seems smarter even from a profits standpoint.

It's not a perfect game, but you already know that. Even the biggest fans can't deny it has issues. I actually liked the gameplay, and only had it weighed down by the notorious endless waves. If it only stopped at one wave of enemies per encounter, I'd have enjoyed my time even more.

But the character writing is fun, and if you're someone who pursues characters over all else then it's an ideal game as that is its strongest and most finished aspect.

I loooooove the concept of the plot centering solely on the lives of a group of misfits in a single city over a decade. That is something I wish more stories would focus on, and one I'd love to have seen Bioware revisit instead of returning to their usual story formula.

But the real star of the show: The friendship/rivalry system. Even now, in 2024, RPGs prefer the shallow, binary affection system over this. Why? It is so much more rewarding, with such replayability potential to see all story of a character, and different perspectives on their personality, without having to behave like a perfect cypher to attain enough Good Boy Points to prevent yourself from being locked out of their arc. If Trespasser, a far worse game and bigger failure, inspired the likes of Half-Life, why couldn't this system spiritually live on in other games? That's the real tragedy to me after playing this.

Absolutely atrocious. Rushed, buggy, broken mess with three plots in a trenchcoat, each going nowhere. The companions are repugnant, grating psychopaths. Enemies teleport behind you mid-combat encounter and remove all tactics or strategy from affairs. Dull, tiresome, pointless trash. Poisons the series irreperably with its half-baked plotlines and introduction of a fully voiced protagonist with the patented DIALOGUE WHEEL OF DESPAIR.

It stumbles on a few good ideas which subsequent games discard, like the friendship/rivalry system, or a smaller and more psychological focus.

I do not understand how, as of this writing, the average rating is 3.3/5. It is my sincere belief that people who would rate this game anything higher than a 2/5 should be committed to a mental institution.

a lot of people disliked this game, and that's totally valid, but for me this was my favorite game. the characters and mage vs templar plot were so intriguing, and i was emotionally attached to all of the party members. sarcastic!hawke was such a joy to have as a protagonist - and i found the combat challenging AND satisfying to watch. having my hawke jumping and slashing on enemies with daggers with blood flying everywhere? AMAZING i always replay this game at least once a year

Definitely a weaker game than the first but I think it has a lot more charm to it overall