Dragon Quest Builders 2 is a block-building role-playing game with a charming campaign and a robust multiplayer building mode that supports up to four players online. Create your customized character, team-up with your fearless friend Malroth, gather the skills required to become a full-fledged builder, and combat the Children of Hargon, a vile cult that worships destruction! Then, take your builder online and join your friends to collaborate and create something truly magnificent. Don’t let the name fool you, despite the 2, this is a completely standalone experience featuring new characters, an expansive world, unlimited building combinations, and a storyline that’s sure to satisfy longtime fans and newcomers alike!
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Dragon Quest Builders 2 is a great iteration on the formula set by the original Dragon Quest Builders. It's longer, more polished, with a lot more items to play around with, and a better written story and cast. Do I like it more than the original? ... Eh.
But I'm just being cheeky. It really is a better game! It's just that I feel the first one was funnier and more experimental. I do like a lot of the quality of life they added in (traversing the world in the first game did not feel great, it's much better in this one) and it's fun watching Malroth go through his growing pains. The new items are great, and swapping blocks around has never been faster and easier. That said, I'm not a fan of the changes made to cooking, and I do miss the points system when it comes to town-building. I feel like ultimately I didn't actually have to do much building to finish the game, especially since it has NPCs handle a lot of the structures for you. On one hand, I can understand why; the main blueprints are often massive, and would be slow and complex to build and gather for alone. On the other... well, maybe I did want to build more of the giant pyramid on my own, game. How about that!
Overall, though, this was a better experience than the first game, and I would love to see some version of this where it's possible to have more rooms and more little guys on your island. You have a great creative mode in there so it's sad that you can't do whatever you want with your main island.
But I'm just being cheeky. It really is a better game! It's just that I feel the first one was funnier and more experimental. I do like a lot of the quality of life they added in (traversing the world in the first game did not feel great, it's much better in this one) and it's fun watching Malroth go through his growing pains. The new items are great, and swapping blocks around has never been faster and easier. That said, I'm not a fan of the changes made to cooking, and I do miss the points system when it comes to town-building. I feel like ultimately I didn't actually have to do much building to finish the game, especially since it has NPCs handle a lot of the structures for you. On one hand, I can understand why; the main blueprints are often massive, and would be slow and complex to build and gather for alone. On the other... well, maybe I did want to build more of the giant pyramid on my own, game. How about that!
Overall, though, this was a better experience than the first game, and I would love to see some version of this where it's possible to have more rooms and more little guys on your island. You have a great creative mode in there so it's sad that you can't do whatever you want with your main island.
An excellent building game that really gives you a lot of room to play around and do whatever you like. The story is charming and sweet, and I absolutely love how Malroth was written. While it's pretty clear what inspired Dragon Quest Builders 2, I would say it does more than enough to stand out in its own way.