Dragon Quest Heroes II

released on May 27, 2016

"DRAGON QUEST HEROES II is a hack-and-slash, field-roaming Action RPG that sends players on a new adventure to restore order in a once peaceful world filled with hordes of monsters and battles of epic proportions. Up to 4 players can band together in cooperative multiplayer to conquer swarms of enemies and defeat challenging boss monsters. There is also a cast of many playable characters each with unique moves and abilities – including a host of familiar faces from the DRAGON QUEST series and four brand new heroes that must team up to defeat an unknown threat looming over the Seven Realms!"


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The platinum trophy was absolute hell, but I really enjoyed the game.

Colorido , divertido, con la banda sonora clasica, batallas rapidas e interactivas! Y mucho por hacer!

Me gusta mucho el estilo hack and Slash en un juego de la saga de dragon quest, creo que encaja muy bien con el mundo, y el juego es muy entretenido. Llega un punto en el que puede resultar un poco repetitivo, pero lo que me molestó realmente fue el no poder utilizar personajes especiales como Psaro en la historia del juego, solo en las mazmorras.

100%ed this. DONT do that to yourself. Feels worse than the first to me? I think its just that the magic had worn off by the time this came out

Positives
- character and monster designs are detailed and well-animated
- consistent frame rate in both standard and enhanced mode
- charming and likeable cast of characters
- story missions possess an adequate amount of variety, preventing the overall game from becoming too monotonous
- boss battles are frequently challenging and exciting
- vocations provide Lazarel and Teresa choices for both playstyle and role
- monster medals have been improved by introducing a third type that transforms any character into that monster, temporarily granting access to an assortment of new abilities

Negatives
- reused animations for all returning characters from the original Dragon Quest Heroes
- invisible walls occasionally obstruct the player in unusual locations
- forgettable soundtrack, comprised of an excessive amount of reused tracks from previous Dragon Quest games
- mostly uninteresting and predictable main story
- several side quests involve obnoxious conditions; the most egregious being those that request defeating a bulky enemy with a specific ability
- AI-controlled characters are unable to handle certain mechanics and generally avoid using damage-dealing abilities, causing some battles to be unnecessarily frustrating and overly drawn-out
- some playable characters are underwhelming in terms of performance; particularly Torneko and Ruff
- experience and gold obtained from enemies are insufficient, which discourages the usage of different characters and vocations
- upgrading accessories requires an inordinate amount of grinding for insignificant stat boosts