Dragon Quest II

released on Dec 18, 1993

A remake of Dragon Warrior II

Remake of Dragon Warrior II released for the Super Famicom in the Dragon Quest I.II compilation. This remake includes updated graphics that retain the original look, sound of higher quality, and some changes in the gameplay and in the game world: certain locations are larger, some menu commands (such as "Stairs") are omitted, and there is a larger variety of items.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Like the previous game, emulator speed up is an absolute must. Even more so with this game because it's so damn long and there's loads of backtracking.
With the first game I never had a moment where I was considering quitting but with this one, I considered it many times. It just quickly becomes so dreadfully boring and frustrating.
Some positives: I appreciate how much they tried to improve upon its predecessor.

Harder and and deeper than the first game, probably invented jrpg companions and finally had a more involved story

the road to rhone can suck the fattest dick

Para la putísima mierda de mapa que pones a la mitad del juego, mejor no pongas nada.

Remember when I said Dragon Quest 1 aged surprisingly well and didn't have too much cryptic NES bullshit? Well apparently DQ 2 wanted to regress in game design, because this game has a LOT of cryptic NES bullshit after the first quarter, and it's somehow MORE grindy. This game is double to triple the length of DQ 1 but instead of having anything interesting it's just a bunch of McGuffin hunting. I didn't have a guide for almost all of DQ1 (the pacing thing kinda confused me I looked up that bit but only to know which directions I should be going), but for DQ2 once you get to the boat the game doesn't direct you AT ALL, the game goes from feeling freeing to aimless and I had a guide on me for pretty much the rest of the game. Shit like a very crucial key item being on some random ass dog, having to backtrack CONSTANTLY (somehow more than the first) to other towns once you get new keys. I think this game does take some right steps in the direction for the series, party members, bigger world, slight more emphasis on story, etc, but it's CLEAR they really didn't know how to handle a good chunk of these concepts yet, which I hope are cleared out in DQ 4 (since I'm skipping 3 in wait for the HD remake supposedly coming out).

This was kinda fun until you get the boat, the misdirection starting there fucks up the game entirely, i don't feel like to finish it