Dragon Quest Monsters: Terry no Wonderland 3D

Dragon Quest Monsters: Terry no Wonderland 3D

released on May 31, 2012

Dragon Quest Monsters: Terry no Wonderland 3D

released on May 31, 2012

Dragon Quest Monsters: Terry no Wonderland 3D is the Nintendo 3DS 2012 remake of the 1999 Dragon Quest Monsters, Published by Square Enix and developed by TOSE.


Also in series

Dragon Quest Monsters: Joker 3
Dragon Quest Monsters: Joker 3
Dragon Quest Monster Super Light
Dragon Quest Monster Super Light
Dragon Quest: Monster Parade
Dragon Quest: Monster Parade
Dragon Quest Monsters: Joker 2
Dragon Quest Monsters: Joker 2
Dragon Quest Monsters: Joker
Dragon Quest Monsters: Joker

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Reviews View More

Excellent title for people who enjoy a good monster battler. The level of detail in the environments is an impressive reimagining of the gameboy color original. Monsters have been added in from other DQM titles and gameplay borrowed from later titles go a long way to revitalize the experience for new and returning players. And having recently finished DQ6, this was a nice supplementary journey to see unfold for the game’s most tragic characters. I enjoyed my time with this game and am looking forward to trying 2, Joker series, and Dark Prince soon

This is a pretty solid monster collecting RPG overall but man oh man did Square-Enix do an incredible job at surgically removing all of the charm present in the original Game Boy game in order to make it more like DQM: Joker, wi-fi battle metagame and all.

My best example is the library. In the original, you walk into a building and check each bookshelf for little Pokedex entries of each monster. Each page has the monster's sprite, some breeding information, and one sentence of flavor text. The flavor text is small, but it's stuff like "The reflection of the mirror can trap souls in the underworld" and it was junk food for little kid me's imagination. In this game, you walk up to the library once, the librarian says "oh I gave you a portable library that you can access in your menu" and, when you check the library app on the bottom of your touch screen, each monster's entry is all statistics and data, clinically vomited out to you in lists, with every piece of text devoted to the battle mechanic instead of something silly like "world-building". You don't even get the monster's 3D model! It makes each monster feel less alive than they did in the 8-bit game, and it's all to support that lovely multiplayer battle system that the game occasionally elbows me and tells me about.

And honestly, the whole game is like this. Since the remake takes place in big, sprawling super empty 3D spaces that take longer to walk through than the sprite-based rooms in the GB title, they made damn sure that you could teleport to important landmarks at any time from the touch screen so you didn't have to worry about walking anywhere anymore. This speeds up the gameplay, sure, but then The Great Tree ceases to be a location and becomes more of a series of Important Rooms that you can blip in and out of. No no, mustn't waste the player's time trying to make this place feel like a livable area, better make sure they can build up their wi-fi team asap.

I do think there's a fun little game here, but this is less "remake" and more "sequel to the Joker games, now wearing the skin of an older game" and there was truly nothing more depressing than playing that first hour of gameplay and just saying to myself "oh no no no what did they do" in a way I've never felt for other, more contested remakes like Ratchet and Clank 2016 or Let's Go Pikachu.

It's efficient, but the efficiency came at the cost of its soul. And honestly? Playing this is just making me want to play the original Dragon Warrior Monsters again.

Quick side-note: I have zero complaints about the actual text translation for this game, you guys are awesome.

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QUICK EDIT NOW THAT I'VE BEATEN THE GAME
It's like this in the original, but since the final boss of this game takes place during a tournament, that means it's 100% luck-based and you WILL watch your monsters make stupid decisions with their little walnut-sized brains. My Jamirus is a real brain-genius and cast Kaswooshle on a monster that absorbs wind damage.

i keep fusiong monsters to make cooler ones and not progressing the story

great game and very fun. though i can't give it a higher score because i wasn't that fond of the randomly generated dungeons and thought they got pretty repetitive

Boring as fuck
Almost no story, random dungeons are boring with the same rooms repeated over and over

Why the FUCK did they not localize this