Dragon Warrior I

Dragon Warrior I

released on Sep 23, 1999

Dragon Warrior I

released on Sep 23, 1999

A port of Dragon Warrior

Game Boy Color port of Dragon Warrior, released alongside its sequel in the Dragons Warrior I.II compilation. In this version, the US localization has a whole new translation with names closer to the original, letting go of the Old-English-like language used in the original. The games have been tweaked to make it slightly easier and allow the player to progress faste


Also in series

Dragon Quest IV
Dragon Quest IV
Dragon Warrior III
Dragon Warrior III
Dragon Warrior VII
Dragon Warrior VII
World of Dragon Warrior: Torneko - The Last Hope
World of Dragon Warrior: Torneko - The Last Hope
Dragon Warrior Monsters
Dragon Warrior Monsters

Released on

Genres

RPG


More Info on IGDB


Reviews View More

No probe muchas versiones oficiales de DQ1 pero esta tiene pinta de ser la mejor.

A remake of the OG JRPG, and almost certainly the earliest version of this game that I'd recommend playing due to the numerous quality of life and pacing improvements in this port. It's a simple premise: we are the descendant of the legendary hero Loto / Erdrick and we've got a villainous Dracolord to stop. It's old-fashioned but then again, so is Dragon Warrior as a franchise, and it's partly what it keeps it so popular over all this time - you can always rely on a Dragon Quest game to give you a solid high fantasy time.

Gameplay is precisely what you'd expect from the Ur-JRPG. Our hero wanders about towns across the land, fighting monsters and hoovering gold to exchange for better equipment, and occasionally you come across some legendary items to help your quest. Combat is strictly turn-based and very menu-heavy. It might not be a game for everyone, but as a lover of both JRPGs and of pieces of videogame history, I think Dragon Warrior (or at least its later ports) hold up remarkably well.

When Dragon Quest was called Dragon Warrior.
I loved this game!

Fun little game. Holds up just fine.

+ Classic RPG
+ Actually hide a lot of puzzles / quests really well
+ Enemy design(s) are iconic
~ World was incredibly big for it's time
~ Princess isn't even in a castle
~ Growth stats were based on your name
~ Older Versions have you use the menu for every command
~ Older Versions are far heavier on grinding
- No matter what version, grinding is the key to this game
- A lot of the later game items are too cryptic to find on your own

A very basic and by-the-numbers RPG. Very grind-heavy, but finished at level 19. Still don't really care for the save system, but it's so short that it's not too much of an issue. The limited item slots (only 10) were also a bit of a pain a couple of times, but again, the game's short, so it's not a real problem for most of the game. The Game Boy/Color version (it's a dual compatibility cartridge) is a decent way to play DW1 on the go, though. The field log is a bit awkward and doesn't replace a hard save, so be careful when using it.