Dragon Warrior

Dragon Warrior

released on May 27, 1986

Dragon Warrior

released on May 27, 1986

Though not the first role-playing game developed by a Japanese company, Dragon Warrior is considered one of the progenitors of the Japanese RPG genre, and the first to appear on a home console. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops. When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up. With the exception of the final location, the entire game world is theoretically open for exploration from the beginning. However, the enemies become increasingly tough as the player character attempts to move away from the starting town, effectively limiting him to confined areas determined by his level. The hero has limited hit points, loses them when attacked by enemies, and dies when he runs out of them, at which point he is automatically restored in a nearby town. It is possible to save the game only by talking to the king in the initial castle.


Also in series

Fushigi no Dungeon: Torneko no Daibouken
Fushigi no Dungeon: Torneko no Daibouken
Dragon Quest V: Tenkuu no Hanayome
Dragon Quest V: Tenkuu no Hanayome
Dragon Warrior IV
Dragon Warrior IV
Dragon Warrior III
Dragon Warrior III
Dragon Warrior II
Dragon Warrior II

Released on

Genres


More Info on IGDB


Reviews View More

Man, Dragon Warrior brings me back. It's like the granddaddy of every JRPG I've ever played. Sure, it's kinda slow and grindy, and that menu system is rough, but there's a certain charm there. Def worth checking out if you're into seeing where it all started.

This sure does feel like one of the first JRPG's.

Dragon Quest 1 isn't something that I'd recommend people play because it's "fun" rather, it's a game you experience so you can witness the birth of this style of game firsthand. I'll give it credit for all of the features and mechanics working correctly (a lot more rare than you think for these old games) but beyond that, there isn't much to see beyond a lot of grinding. You need to already have some level of appreciation for super retro games to be willing to see it through to the end. Certainly a one-and-done for me, but I'm at the very least glad I got to experience it.

Muito paia, claro que a idade do jogo é algo a ser levado em conta, entretanto, péssimo jogo. (joguei 5 minutos)

Gameplay: 0
Gráficos: 0,5
Trilha sonora: 0,5
História: 0,5
Game design: 0

I enjoyed it about as much as I excpected to. It's a very old-fashioned, very barebones RPG, which is understandable given that it helped create the formula in the first place.

This game basically formalized the turn based JRPG for the next two decades. I think the biggest flaw here is requiring you to go into the menus for everything rather than having some things be context sensitive, but it's forgivable since it was still early days.

one of those games you play to see where it all started and never again. at least this version anyway, I've heard much better things about the snes/mobile/switch ports that cut down on grinding those last few levels before the boss (which is a fucking slog)

it has a sense of humor though, the two npcs in that one town waiting for each other on opposite sides of the map made me smile a little. also it should be a given but toriyama's art is already iconic and charming rip :(