Draugen is a first-person psychological horror adventure, set amongst the deep fjords and towering mountains of Norway’s awe-inspiring west coast. The game is a dark and disturbing journey into the pitch black heart of Norwegian national romanticism, as seen through the eyes of an American nature photographer, botanist and entomologist.
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I was briefly following this game's development (ages ago), because "sassy girl detective who gives off gay vibes" sounded like a very promising co-protagonist. In light of that, the end of act 2 certainly left me distraught, but perhaps not for the reasons intended.
Draugen does a great job of embodying you in the worldspace, but the story isn't as tight. The game revolves around two central mysteries. One is a grim, atmospheric tale of a town rotted by a family feud. The other is Silent Hill 2. This second plot majorly brings down the first, not only because it's been done better in a seminal PS2 game, but because your jerk of a protagonist cannot be bothered to care about the first one. (Kinda impressive, considering all the corpses littering the island.) Lissie's claim that they were "brought here to tell [the villagers'] story" is pretty rich, when the game can't even bother to do so.
Draugen does a great job of embodying you in the worldspace, but the story isn't as tight. The game revolves around two central mysteries. One is a grim, atmospheric tale of a town rotted by a family feud. The other is Silent Hill 2. This second plot majorly brings down the first, not only because it's been done better in a seminal PS2 game, but because your jerk of a protagonist cannot be bothered to care about the first one. (Kinda impressive, considering all the corpses littering the island.) Lissie's claim that they were "brought here to tell [the villagers'] story" is pretty rich, when the game can't even bother to do so.
This game felt very promising as I love eerie detective adventures like these, felt like a must-play 19th century detective game, but although it had an artful and promising setting, it falls flat pretty quickly. The storyline is not at all long, ends on a whimper and leaves you feeling nothing at all. Sad.
I've never played Gone Home, but clearly it spawned a trend of “art-directed empty-environment games” that play as slightly interactive audio books. Draugen goes a step further with a motion-captured human companion, but the associated plot twist falls flat. Draugen also does Hellblade one further. It not only over-explains the power of myth that it clumsily wields – it actively attacks it. The desecrated church (with the unsubtle placard “God is not here”) and the stern angel phantasm are products of a tedious, reflexive iconoclasm.