"So, I made a game, right? I filled it with harmless funny puzzles, narrated it a little bit, and then players started making fun of it! They broke the game and ignored my rules! They... they... laughed at me! As if it was some kind of a joke! Why do they have to be so mean?!" - developer of "Dude, Stop".
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a fun puzzle game where you test a pricks patience~
(imagine me making a fart noise with my hands here) Boooo
i realize that im not a fair critic of this game because my problem with it is the main gimmick- contrarian player makes the controlling, annoying narrator So Pissed!!!!! by messing up his puzzles... and by jove, the game definitely meets this brief! but i don't think its executed in a way that is charming or appealing. the puzzles in the game are good and i do like that aspect of gameplay, but the narrator does ruin it for me. which again, i do understand is the point, but i think after playing similar games like There Is No Game i just feel like the point-and-click pixel-art puzzle game player vs narrator genre has better options
i realize that im not a fair critic of this game because my problem with it is the main gimmick- contrarian player makes the controlling, annoying narrator So Pissed!!!!! by messing up his puzzles... and by jove, the game definitely meets this brief! but i don't think its executed in a way that is charming or appealing. the puzzles in the game are good and i do like that aspect of gameplay, but the narrator does ruin it for me. which again, i do understand is the point, but i think after playing similar games like There Is No Game i just feel like the point-and-click pixel-art puzzle game player vs narrator genre has better options
Free pass to harass a guy as much as you want 👍🏼
This is a great time. The whole game is the narrator being like 'dont touch that till I tell you to' and then you do and the narrator looses his shit.
Can't tell if this is good or bad for indulging your pathological demand avoidance
Can't tell if this is good or bad for indulging your pathological demand avoidance
I couldn't stop, no matter how hard I tried...
Simple, short, and effective at what it wants to do. Also, there are achievements that are basically impossible to get and that's cringe game design.