It’s a mystical, fantasy world where there’s lush greenery, vast plains, towering mountains – and dark spaceships. Yep. While it seems like your typical world of swords and magic, End of Eternity adds alien invasion in the mix, corrupting humans and animals alike, turning them into heartless metal monsters. Daryon, the game’s redheaded hero, heads out to escape from the attacks of his own kind and ventures across Heryon in search for the way to save his world and define his own self along the way. But it seems that the Crystals have a different plan in mind…
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Technically amateurish RPG that offers few reasons to get invested early on.
+ comprehensive options menu
+ unusual story premise about two siblings setting out to save their mother
- interesting but poorly executed turn-based grid combat (at least in the beginning)
- generic-looking and inefficient UI
- large open maps without a sense of identity
- inconsistent visual style with overwhelmingly hideous assets
+ comprehensive options menu
+ unusual story premise about two siblings setting out to save their mother
- interesting but poorly executed turn-based grid combat (at least in the beginning)
- generic-looking and inefficient UI
- large open maps without a sense of identity
- inconsistent visual style with overwhelmingly hideous assets
Game started good but then it got bad because its combat design for a team of 4 but you spend like 75% of the game with MC and his sister. The last two chapters totally carry once you got 4 players and the game becomes amazing. In short 70% of the game boring and annoying. Other 30% is goty contender lol