Edo no Kiba

Edo no Kiba

released on Apr 12, 1993

Edo no Kiba

released on Apr 12, 1993

Tokyo, 2050 AD. Terrorists are running wild in the streets, and only one armored police officer is fast enough to hunt them down. In Edo no Kiba you are always moving forward, either running or walking (or, in some levels, flying), although you can still move around the screen as in most belt-scrolling games. Your avatar attacks by slashing to the right with his energy sword, and he can also hold his sword defensively to deflect some bullets. By then holding forward and releasing attack he can throw the sword like a boomerang. He can also jump. A bomb follows the avatar around on any on-foot level that can be used to destroy all enemies onscreen at any time, and it will be replaced whenever a life is lost. Environments range from city streets to sewers and a flying battleship. Each level ends with a boss fight against an enemy that can withstand many attacks.


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Que jogo bem peculiar. É um beat'em up, mas também não deixa de ser um run 'n gun? Acho que é o único briga de rua da história assim.

Os controles são um pouco complexos de entender no início (mesmo sendo essencialmente atacar/pular/bomba de limpar a tela) por conta dessa peculiaridade do personagem estar necessariamente correndo numa direção só, mas assim que tu pega a manha de usar a espada como escudo (segurando o botão de ataque alguns segundos) e como bumerangue dele (após a pose de defesa, andar para frente soltando o botão de ataque), tu começa a pensar em meios viáveis de lidar com os inimigos e, principalmente, com os bosses.

O jogo é relativamente generoso para vidas e continues (9 vidas e 9 continues no easy, 5/5 no normal e 3/3 no hard), então vencer o jogo não é complicado.

Gráficos bonitos e tal, mas o que eu me amarrei foi na trilha sonora, muito bacana e que combina bastante com essa pegada cyberpunk do jogo em si.

Não é um super jogaço, nenhuma jóia escondida da biblioteca do Super Nintendo e tal, mas é um joguinho bem competente para o que ele está propondo.

A refreshingly distinct 16-bit brawler with a slick feel to it; the auto-scroll of the levels makes it feel almost like a run-and-gun game, and the spacing and timing almost enters into Guardian Heroes lane-based combat territory. Music and the look of it are great, and the boomerang inspired action of the projectile feels great when it works, but the control and attack variety leaves me wanting more.

This one is a JP exclusive release I heard about on YouTube. I think the video referred to it as a run and gun, so I was kind of disappointed to find that it was actually just a beatemup consisting of only autoscrollers. Some levels have you constantly running, some walking, some having you riding a hovercraft or something.

It looks pretty cool on video, but it's honestly pretty dull to play. There's only two attacks and a screen clear with one use per level, and there's a lot of downtime where you're waiting 5-10 seconds for another enemy to show up. Bosses are typically slightly better, but a couple are kinda tedious, notably the final boss (who is probably also the easiest for some reason).

Overall, very middling. There's a decent amount of potential here but it feels like it can't really decide if it wants to be a beatemup or a shmup, and the weird hybrid it forms doesn't really stick the landing. If it leaned further into one or the other it would probably be pretty solid.