Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.


Also in series

Empire Earth III
Empire Earth III
Empire Earth II: The Art of Supremacy
Empire Earth II: The Art of Supremacy
Empire Earth II
Empire Earth II
Empires: Dawn of the Modern World
Empires: Dawn of the Modern World
Empire Earth: The Art of Conquest
Empire Earth: The Art of Conquest

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Used to play this in the computer labs as a kid. So good.

Bomba atômica em homem das cavernas.

Very interesting game, definitely give it a try if you're open for more rts goodness of its time.

Poor Rick Goodman. Had Bill Gates died before he destroyed Stainless Steel, the developer of EE, I would cave in and give this game the 7/10 that it is. There are many things I can greatly appreciate about Empire Earth just by not playing it, because it's basically a more boring version of Age of Empires with a very generic gameplay loop, not to mention severely glacial pacing even when game speed is maxed (not as slow as AoEII Dark Age starts).

This is ONLY a 10/10 because it deserves tons of respect for harboring immensely positive intent, and should be officially revived to fix its problems stemming from being dated. Sadly, that's not happening anytime soon, because the scumbag who wants to minimize competition destroyed EE and made it nonexistent in order to keep Age of Empires 2 afloat. Empire Earth may suck to play nowadays without mods, but the game itself exudes so much passion that it deserves respect. It's ostensibly a more polished AoE1, another game with a niche playerbase based in Vietnam and parts of China. EE is even more indie, with a niche playerbase consisting of Latin Americans, particularly South America.

EE1 is so good that it has the opposite thing to Sticker Star: it is the best entry in the series, and every subsequent release would get worse over time. Art of Conquest barely made any changes and had awful campaigns sans World War II. EE2 is meh. EE3 is... Uh, bad. The original 5 campaigns are actually very special and are incredibly fun to play, especially the Russian campaign. That story was truly riveting, and the dialogue/voice acting was fantastically timeless. EE1 is yet another case where passion is more important than anything, and I find myself coming back to it and feeling bad for Stainless Steel whenever I remember their untimely, undeserved fate. Especially considering Mad Doc, now a subsidiary of Rockstar Games, ultimately smashed the series after promising to keep it alive. Nice going. I'm just going to watch the campaign playthroughs in addition to listening to EE1's great music.

This game was an incredible achievement