Endless_Overdrive

released on Jan 08, 2021

Lo-Fi High Octane Arcade Action.


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Many many musings cuz I wanted to think about game dev shit incoming:

I had always assumed giving an arcade thing a couple paged tutorial to be kind of a wrong move in deving and sorta a demotivator in getting people to play your thing. But thinking about it now after actually playing this again, the realization hit me that...

YEAH WTF NO. I KNOW I myself would GREATLY prefer to just read the choice words and REQUIRED KNOWLEDGE of something that has definite rules to follow in order to enjoy it properly rather than just vaguely wiggle around probably be left unsatisfied. I LIKED READING THE MANUAL AND APPRECIATED ITS DETAIL is what I mean to say and am left rethinking my dev life lil bit ;)

LOVELY LITTLE GAME. Good bit of decision making and PRESSURE involved in trying to get those blocks all lined up nicely to then nail in a couple shots for mondo gaming point collecting type fun. It didn't even stop with just that being the gameplay tho, which impressed. Cuz then you gotta decide when to put the breaks on your combo collecting fun so that evil block doesn't catch up and kill you and the GAMEPLAY LOOP goes on. It was REAL elegant, I mean. I was impressed~ The map even changing a bit with the addition of those new walls that cropped up impressed too!!! What mild variety!!!

I DO kind of wish the game started with a few blocks already in immediate play tho. Losing and trying to get back into things kinda felt rough cuz I jUST WANTED TO GET BACK TO SHOOTING BLOCKS and they were JUST slow enough on the opening move to infuriate me...

Was kinda left yearning for it to feel a bit more immediate and 'tactile' in general; if you get me. Like changing a direction and not seeing my block dude quite immediately move the way I chose hurts my 'gamer in control brain' and made me sick. What I mean is that yeah maneuvering around is whats the word - extrinsically satisfying? if not 'intrinsically'? Are those the words?

It feels good because I KNOW what are gonna be the results of my actions, not because good 'game feel' or whatever, ya know? I am left imagining and longing for a hypothetical version where I felt I had more control and got more feedback outta things... Like if I moved and my bullets came out when I picked a direction over the timer thing like in a game of Snake or something but ahhhh now I'm reworking the game in my head for no reason... All the objects moving at their own sync irked me A TAD tldr and I think I prefer my games to grant meeee more immediate input on the pace? Something like that!

Anything else? Uhhhh the song selection was sick and all obviously faded into each other nicely (parked myself on the game over screen while thinking this write up; real comfy). Tho thought the title music felt a bit toO POWERFUL and miiiildy intrusive for me just tryn to read da rules...

I think that's it then! Goodbye!