Environmental Station Alpha

Environmental Station Alpha

released on Apr 22, 2015

Environmental Station Alpha

released on Apr 22, 2015

Environmental Station Alpha is an action adventure platformer with a retro aesthetic and heavy emphasis on exploration. In the game the player controls a robot sent to investigate a mysterious, abandoned space station with the mission to find out what exactly took place there.


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any game that demands you learn a fictional alphabet is good in my book and also annoying in my book. and this tightly controlled moody metroidvania is definitely good in my book.

Nettes kleines von Metroid inspiriertes Spiel. Der Hauptteil des Spiels hat tolles Pacing mit gutem Movement. Besonderes Lob haben die Bosskämpfe verdient, welche allesamt hart aber fair sind und immer die neuesten Fähigkeiten auf die Probe stellen.
Dazu kommt ein umfangreiches Post Game mit einer Menge an Geheimnissen und Rätseln, welche es aufzudecken gilt. Beide Teile genau mein Ding.

Not the most deep or groundbreaking game, but good god this game may be one of the best structured metroidvanias to exist.

This review contains spoilers

A cute little simple metroidvania that is a bit obtuse but fun through and through... until it becomes so much more. The post-game is wild and is what takes this from just a forgettable but enjoyable game to one of my favorites. 5 stars, despite some frustration at times.

In many ways, I think comparison is a disservice. Although it often serves as an easy point of reference, it can carry unintended consequences. ESA could be classified as a Metroidvania. Hell, I would even classify it as a Metroidvania. The problem with that comparison is that ESA offers an experience that differs greatly from its contemporaries. Yes, that experience is adjacent to Super Metroid, Hollow Knight, Blasphemous, Symphony of the Night, etc. but to hone in on their similarities would undermine that uniqueness that each of those games (ESA included) brings to the table.

Maybe a better comparison would be to a game like TUNIC, where the most interesting part of the game can’t be gleaned from a simple genre-based comparison. Both of these have layers upon layers of secrets and puzzles lying in plain sight. Both of them have expansive post-games that require the player to engage with them in non-conventional ways. Both of these games appear to be iterations of their respective genres (for TUNIC, just look at the protagonists' design as proof of this alone), and they both use this to exceed the players expectations. This was the part of ESA that I loved the most, and it’s the part that most won’t worry to talk about due to the favorability of taking a direct comparison to Super Metroid.

It's this aspect that allows ESA to stand among the giants of the genre, not as a direct competitor for the spotlight, but as an equally worthy experience that is content in a supporting role.

Le plus gros point positif du jeu est l'ambiance de fou qu'ils ont réussi à créer avec des graphismes aussi simplistes. J'adore particulièrement la zone envahie par la végétation. Mais pour le reste c'est un metroid-like plutôt classique, avec pas mal de secrets à découvrir en post-game mais j'avoue avoir un peu la flemme pour ça.