Equinox

Equinox

released on Mar 01, 1993

Equinox

released on Mar 01, 1993

Equinox is the sequel to Solstice. It is presented in a 3D isometric view with colourful graphics. The game is based upon solving puzzles to progress to the next dungeon. In the game you play the son of the hero in the first game, Shadax. Shadax has been kidnapped by an evil witch and it is up to you to rescue him.


Released on

Genres


More Info on IGDB


Reviews View More

Software Creations supposedly began work on Equinox in March 1990, being the first Western developer to gain access to a SNES devkit. The game wasn't completed for another three years, reportedly at least partially due to visual bugs, and even in the final product you can still see glimpses of flickering and incorrect overlapping. Not only that, but there are weird glitches that can happen for unknown reasons that may lead to soft resets. The damn thing is barely holding itself together, and it nearly collapses under its ambitions alone even without the technical issues in mind.

Yet, in spite of all that, I mostly enjoyed myself. It definitely got a bit exhausting towards the end of its eight hour runtime as the dungeons became more and more massive, but it starts off surprisingly strong and still manages to keep things going acceptably throughout. My favorite aspect is probably the ambient soundtrack by the Follins, which I never found myself getting tired of throughout the entire game. Wasn't always a fan of the way the game looked, especially not that grimace Glendaal makes every time he dies, but there are some very pretty areas such as Quagmire and Atlena during the midgame. It reminds me a lot of Landstalker in that aspect - not just that they're both isometric action RPGs, but they're both kind of ugly for the most part yet still endearing. I'm not sure which I prefer.

The puzzles aren't so great either once you reach a certain point, mostly consisting of weird optical illusions and other sorts of perspective fuckery. An interview from 1994 mentions that 3D shadowing to allow for better depth perception wasn't really possible at the time, possibly indicating that a lot of these types of rooms were meant to be clearer than they really are. Hitboxes can also be pretty frustrating, especially with spikes, and I found that none of the bosses were very engaging. Combined with how long the game is, it seems like the negatives should outweigh the positives, but such is thankfully not the case for me this time.

Equinox is definitely more of a 'vibes game' than something I'd really entertain the thought of revisiting, but I had a pretty decent time regardless. Not very descriptive, of course, but surely it makes sense. The soothing soundtrack and smaller emphasis on combat really do wonders to the feel of the whole thing, despite the aggravating difficulty later on. I would definitely recommend this if you're super into Landstalker or Light Crusader. I don't know if it's necessarily better than those, and it's certainly a little janky, but it's worth a look if you're in that crowd.

I double-checked a YouTube let’s play video as to the progress I made, after getting through about three dungeons out of a total of seven to nine or so dungeons in all. Out of that three hour or so video, only twenty minutes had passed up to where I left off! And I had spent hours just getting there! And that video was a SPEEDRUN! Fuck man, I don’t have time for this! I guess it’s on my ass, though. I remember seeing an old game magazine ad for this, that humorously suggests that if you play this game it will rip van winkle your ass into an old man and then a skeleton holding a controller before you know it, and here I was thinking the ad was fucking around

For your reference