Etrian Odyssey Nexus

Etrian Odyssey Nexus

released on Aug 02, 2018

Etrian Odyssey Nexus

released on Aug 02, 2018

"A royal decree from Princess Persephone has prompted the gathering of the realm’s greatest explorers to the floating city of Maginia. Their goal—uncovering the mysteries of the archipelago of Lemuria, home to a great Yggdrasil Tree. Recruit explorers from 19 classes spanning the entire Etrian series, including the brand new “Hero” class, before setting out to Lemuria in search of treasure and glory! The longtime trio of Yuji Himukai (Character Designer), Shin Nagasawa (Monster Designer), and Yuzo Koshiro (Composer) return to bring life to Etrian Odyssey Nexus’s world. With iconic representatives and locations from past Etrian games, over a hundred story-rich quests, variable difficulty settings, the return of accessibility features like auto-mapping (optional!), and much more, Etrian Odyssey Nexus is the definitive Etrian experience for both longtime fans and series newcomers!" There are 19 character classes as well as a sub-class system and returning battle mechanics from previous games. The last Etrian Odyssey game for the Nintendo 3DS. .


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As a celebration game, it works. Unfortunately, it drags on... Towards the end, I just wanted to get it done with.

This is a disgrace to the entire etrian odyssey series. Fuck this game. Mid.

Peak loveletter to an amazing series

this game absolutely had some sort of development troubles (seems like it might've been pretty understaffed, based on the credits) that negatively impact the late/endgame, and yet it, still came out pretty damn good.

gotta respect the EO3 remixes too, they're some real bangers

Too. Long.

It's a GREAT game. There are SO many classes, we finally have a message log(but no combat log yet sadly), great music(although that's a given), and dungeon design is even better than EO5's. I was afraid that the dungeons brought in from past games would be too same-y but they're all remixed and it's a blast to explore them with the new twists. I really like the multi-layered gimmick in the Shrines, too.

... That said, 13 labyrinths, not counting the 14th one in the post game. Thirteen.
And sure, this game doesn't have sea or sky exploration, and the first few labyrinths have 3 floors instead of 5, but that's still a lot, and there's mini-labyrinths/caves peppered all over. Later labyrinths start having 4 floors, and all Shrines after the tutorial Shrine have 5 floors. And good god, the Shrines.

The multi-layered floor approach is interesting, but they really didn't have to make 3 of these; 4 if you count the 13th labyrinth, which wasn't different enough for me imo.

Maybe it's just marathon burnout; I did play 6 long dungeon crawlers all the way to 100% before this, but I still feel like Nexus took it a bit too far. The Shrines especially didn't help.

I'll probably pick it back up little by little on breaks at work or something, but I really wish I could've finished it before giving the Etrian series another break. Oh well.