euphoria

released on Jun 24, 2011

euphoria is a Japanese erotic visual novel developed by CLOCKUP. The protagonist Takato Keisuke and 6 others are locked up in these hidden white rooms. Keisuke is the “unlocker” and one heroine the “keyhole”. In order to escape the room, he must “use the key” with an assigned act.


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i fucking read the thing whole because i was in a dark place and holy FUCK it is NOT GOOD please do not desensitize yourself to this slop writing of clockup

sex scenes go on for too long, and the first two playthroughs (the only ones that I played) were mostly useless, it's a shame as the ending seems absurd and cool

Do not play this. It is not worth it.

Si apartamos el destrozo visual que es jugar a este juego, tiene una trama detras de todo esto muy compleja y mas aun todo el apartado filosófico que tiene esto. Si gente, que si , pero porfavor estamos en internet y creo que ya podemos estar acostumbrados a cosas fuertes, si no pues mutear juego y pa lante, que tiene muchas y demasiadas escenas horriblemente detalladas con mas de 8213827 dialogos de la misma tortura? Si, que tienes literalmente una escena en donde te dicen que la madre de una de las chicas violó al protagonista de pequeño y que esa misma chica es su hija y EXACTO, has estado follando si estás en su ruta con literalmente tu hija que es lider de una secta y te usa como juguete sexual porque eres "supuestamente" la semilla del elegido? SI, que la profesora es sin duda la mejor ruta? Tetas, pero lo que mas renta sin duda es Nemu best girl y ruta verdadera, vaya paja mental de visual novel que putos cojones.

It's like people think when the most vapid and blatant dogshit shock media inserts any story whatsoever, that somehow it becomes valid to tout it as something more interesting than what it is.

This review contains spoilers

This being a VN, its worth and merit comes entirely from the story, music and artwork. Admittedly, the music is amazing to solidifying the tone set by the story, and the CGs do not pull punches on the brutality (even with censorship options!). Unfortunately, the routes are very hit-and-miss. The overall narrative is serviceable, but, ultimately, the "It was all a dream" twist cheapens the impact everything could have had.