Evangeline

released on Jan 19, 2017

Evangeline is a short story of love and connections, and was inspired by the loss of one of the game developer's, Nicholas Laborde, grandfather. Set in a monochrome neighborhood, Evangeline uses color as a primary mechanic to guide players through the world. Evangeline has been created with dedicated color blind accessibility options after a gif of Evangeline’s color mechanic was posted to reddit and imgur in early December, and went viral with 1.6 million views. The game has been designed as a fifteen-minute story that the developers hope will help players connect with their loved ones, while there is still time.


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No ocurren muchas cosas y luego acaba

This game is far too aimless for it's own good and the most significant story/emotional beat is comprised of one single segment at the very end of the experience. The rest of the 20-30 minutes you spend will be walking around reading like 10 random notes that tell extremely simple and vague stories that are underdeveloped, uninteresting and completely separate from the ending. The game also has this thing about color, but for the life of me I can't discern what sort of meaning or symbolism they were trying to make because the colors seem to just randomly come and go and don't have any real pattern or development over the course of the game. It's also segmented by days, but none of the days build to anything, none of the side stories lead to any interesting revelations, and well... nothing happens. I understand that there was a personal story behind this and the devs wanted to stress the importance of love (which is a nice sentiment) but that doesn't change the fact that this game is as aimless as they come.