"From the team behind The Legend of Zelda: Majora's Mask 3D comes a daring new adventure that expands on everything RPG fans love about the genre. As a chosen Seedling, your mission is to build a prosperous oasis by working with your partner, lsuna. Meet and ally with members of other tribes to complete your mission, while battling against the Chaos threatening peace in the desert. Battle enemies in real-time combat as you switch between three party members and explore a savage desert. Forage for materials in caves and puzzle-filled dungeons to earn dewadems, which are used to grow new shops and even grow gear! Features: - Dive into a new take on the Adventure RPG genre in a brand new IP. - Explore a savage desert, deep caves, and puzzle-filled dungeons. - Forage materials to make products at shops, or synthesize equipment and items at your treehouse. - Complete missions to recruit new villagers, each with their own shops, weapons and abilities, then bring them exploring/foraging. - Earn dewadem, currency, over time as shops sell their wares to build new Bloom Booths. - Developed by GREZZO Co., Ltd. the team behind The Legend of Zelda: Majora's Mask 3D - Battle wildlife that are possessed by Chaos and other enemies in real-time combat, while actively switching between party members. - Immerse into a beautifully created world inspired by Egyptian culture/mythology."
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The dungeons are fine, just wish there were more of them and they were shorter with slightly more puzzle solving. The puzzle solving is aspect might be more of a personal choice, but they had their own charm.
I feel the other races you meet and villages of those races were under used having a lack luster story and should show the protagonist connecting all the races again. When the game falls short is crafting upgrades and trading. The materials and placing items to characters can be very tedious and slows the game down. This is a small component is seeking the merchants to do a trade or buy materials, this was too complicated for such a minor section. There is too many materials and I shouldn't need to note the trade/materials to get items for upgrades or for a shop. Also the maps on where to go for a quest is at times vague and frustrating not knowing where to go, especially in the end game.
I had fun but wasn't perfect but definitively a good, verging on very good ARPG.