Everybody's Gone to the Rapture

Everybody's Gone to the Rapture

released on Aug 11, 2015

Everybody's Gone to the Rapture

released on Aug 11, 2015

Deep within the Shropshire countryside, the village of Yaughton stands empty. Toys lie forgotten in the playground, the wind blows quarantine leaflets around the silent churchyard. Down on Appleton’s farm, crops rustle untended. The birds lie where they have fallen. Strange voices haunt the radio waves as uncollected washing hangs listlessly on the line. The televisions are tuned to vacant channels. Above it all, the telescopes of the Observatory point out at dead stars and endless darkness. And someone remains behind, to try and unravel the mystery. Immerse yourself in a rich, deep adventure from award-winning developer The Chinese Room and investigate the last days of Yaughton Valley. Uncover the traces of the vanished community; discover fragments of events and memories to piece together the mystery of the apocalypse.


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I really enjoyed the graphics and style of the game; for me games where you discover along the time the lore of it by yourself is a really cool way to approach a game! I liked the way it was set up, and the concept I enjoyed too, but for my complaints, I have a few. I didn’t enjoy the snail walking pace, I feel like there should’ve been an option to speed up. I understand wanting people to take their time to enjoy the game, but eventually it becomes boring and excruciating to be going that slow the entire game. Besides that, the mapping of the game is a bit confusing and it felt like I went in circles a couple of times. I think it would’ve been beneficial to have added a map widget to refer to instead of just sort of guessing your way through , hoping to find another map table somewhere. Last but not least, I understand the concept, that people sort of just vanished but I think some clips of people just actually in their human forms would’ve brought a lot more interest into the game. Even at the end if they had shown even just one overlapping imagery of the people who lived in the town, just for an informational visual, I think that would’ve greatly improved the storytelling. But besides all my complaints, regardless I enjoyed the game.

Enjoyment - 9/10
Difficulty - 2/10

A truly one of a kind game. Through its explorative narrative moments, an immense sense of intrigue builds as you bounce from place to place, providing a meditative experience that not many games have achieved. It is also set in a VERY English country town. ENGLAND ITS COMING HOME!
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Graphics look beautiful and the game has amazing lighting but who cares if the gameplay is a walking simulator going at a snail's pace. A simple sprint button would fix everything.

I knew about this game via it's soundtrack a long, long time before I played it thanks to the UK official charts deciding this "bona fide classical album" (their words) wasn't actually eligible for the classical charts. ANYWAY what I'm saying is this is a very good, if flawed game with a 5 star soundtrack.

First bought it on PS4, played it briefly and turned it off again. Then bought on PC, played for a few minutes and turned it off again :D I don't know but somehow I didn't get the feeling that this narrative game was doing anything particularly new or original. The story seemed quite interesting but the pacing was also sooo lame, somehow it didn't get me...maybe I'll pick it up again...as if^^

Add a run button so help me god