Evolution: The World of Sacred Device

Evolution: The World of Sacred Device

released on Jan 21, 1999

Evolution: The World of Sacred Device

released on Jan 21, 1999

Evolution is a dungeon crawling game that follows the adventures of Mag Launcher. Mag Launcher and his companions use Cyframes, technology discovered in ancient ruins. These Cyframes are sought after by adventurers who explore caverns to find them. Combat in Evolution is non-random and occurs whenever the character touches an enemy. The battle system uses 3D graphics and is turn-based, with each individual combatant having their own turn.


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A pretty slow, basic RPG. Felt outdated to me even back when I rented it in the early 2000s.

lame mechanics and mind numbing dungeon crawling. Music and characters are fun. Maybe you can get something out of it but I personally had a hard time playing more than 3 hours of it =w=;

This game’s story is weird. The characterizations are weird.
The gameplay is fun.
The dungeons are procedurally generated.
I couldn’t get into it at first. But I soon found myself playing for hours, power leveling and just enjoying exploring for extra stuff in these random dungeons.
If you are patient, this game will reward you with some really interesting mechanics and story. The mechanics aren’t anything exceptional, but they are fun.
Worth a visit. Along with its sequel, or you can play the GameCube port (Evolution World) that smushed the two games together, cutting a good chunk of the first game out.
Also a NeoGeo Pocket version of these games exists. I can’t remember if it’s regular or extra colory NGP