F.I.S.T.: Forged In Shadow Torch

released on Sep 07, 2021

It is a metroidvania game that the player will play as a rabbit who can manipulate the big mech-arm on his back, exploring in a vivid diesel punk world and fighting against the evil robot army. There will be a vast world map for the player to explore to meet with friend NPCs and encounter enemies, discover items and weapons and seek for the answers for the secrets hidden behind.


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More like F.I.S.T.I.N.G. (Fun Intense Smooth combat and worldbuilding but The story Is Not so Great)

You know what? This game is awesome.

Who cares some Frame Drops between regions? The combat is good, i had a good time exploring for secrets, the plot is... decent, but leaning to the engaging side.

Metroidvania con algunos problemas de rendimiento. El juego no se siente con una buena respuesta en términos de la latencia de los inputs.

monótono e mecanica meio travada, dead cells me acostumou mal com velocidade de metroidvania…

A competent and enjoyable Metroidvania. I loved the world design here, the backgrounds in many of the areas are beautiful, the machinery on display looks badass and the character designs are great - especially the robot enemies.

It is very typical Metroidvania fare - exploring a large map, unlocking abilities to access new areas, opening up shortcuts as you go to aid in future navigation. I think the game is broadly successful here, exploration is fun and satisfying and many of the different areas have a nice distinctive style to them.

The weapon variety is cool, and you can unlock a bunch of different moves as the game progresses. I would say there are almost too many combat options, the game has a sort of tutorial section that teaches you complicated combos... but I didn't really find any reason to use them in the actual game. Most enemies and bosses can be taking out with a simple combination of dodging and charged punches. I tried to mix it up a bit toward the end of the game, but a lot of the time the enemies would shut down combos by blocking or teleporting away.

There is also a parry system you unlock partway through the game, this was quite satisfying to pull off but I never really felt confident in it. It works by pushing the left stick in the direction of the attack at the right moment, but the correct moment was often poorly telegraphed and it wasn't really clear which direction I should be pressing. I learned to parry quite a few moves reliably, but any time meeting a new enemy it would be just trial and error figuring out when to parry. Much easier to just dodge and charge punch.

I felt as though the game lost polish as it progressed, perhaps the latter portions were not playtested as thoroughly. A few enemy encounters were way harder than the rest of the game. I also felt that a some of the areas were overly sprawling and tedious to navigate, particularly the underwater sections.

Overall though, the game is quite breezy and fun to play. If you like the genre, it's a easy recommend. Although it feels like I was more critical than I intended in this review, the game is successful in a lot of key areas and delivers a mostly solid experience throughout.

While lacking in genre innovation and suffering from a monotonous flow, the combat mechanics stand out as a highlight. I like platforming btw.

Story.. who tf care about angry rabbit furies ? =D Its aesthetics were the thing that turned me off the most from the FIST.