F.E.A.R. 2: Project Origin

released on Feb 10, 2009

F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.


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F.E.A.R 2 tiene una historia interesante y gráficamente es genial incluso a día de hoy, pero flaquea en el resto de aspectos. El gameplay es muy simple y se siente incluso peor que el del original, el terror queda muy abandonado y apuesta por ser un shooter sobrenatural de acción, y el estilo artístico del juego en mi opinión es bastante inferior al del original y no logra transmitir tan bien las partes de terror.

В 2024 году все также приятно играется, геймплей отличный, сюжет неплохой для боевичка/ужаса категории B, видно что Студия Монолит вложила кучу денег и талант. Я думаю, стоит покупки (стоит 300 рублей на сайтах). Время на прохождение всего 5 часов.

Call of duty com gasparzinho, não é grande coisa, mas tem um gunplay bem gostosinho e um flow agradável tanto que não consegui parar de jogar até zerar, o terror dele é bem qualquer coisa o pipoco sustenta.

07/10

F.E.A.R 2 has a weak opening gameplay wise, but then becomes so much better once you get the slow-mo power as part of the narrative - it's very deliberate in making the game feel underwhelming before revealing the mechanic. The plot is strongest in these early hours with the corporate intrigue and human experimentation mysteries in full effect. But then, the game settles into a groove far more reminiscent of other shooters from this era. Ruined cities, long gun fights against soldiers, missile launchers - that effective thriller tone the game opens with dissipates into what I can only describe as thematically standard. The game retains the fun of it's gameplay loop though, which kept me playing all the way to the end, despite the narrative losing the wind in it's sails from about the half-way point.