Fable: The Lost Chapters
An expanded game of Fable
Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Robosoft Technologies and published by Feral Interactive on 31 March 2008.
The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment based spells, items, armour, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the voice of the antagonist, Jack of Blades, sounding deeper, harsher and more demonic, and the ability to uncover (and resolve) the murder mystery of Lady Grey's sister. The updated edition of the game also applied fixes for certain glitches, such as the "dig glitch," in which the protagonist would move backward each time he used the shovel, pushing him through solid objects and sometimes trapping him.
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Competent combat that has a good amount of variety, which I mostly bruteforced with fantasy bullettime. Very visible technical/creative limitations that remains from every LOD level pop and cut content that even The Lost Chapters couldn't bring back. While not the easiest for the industry to see at the time, even in 2005 one can feel the friction of increasing demand of 'Triple-A' scale not being able to be matched. The game tries its best to depict an epic struggle with what its world of janky hallways and omnipresent guards(?) announcing day-night times more frequently than the main quest giver. And it's an effort that sucessfully hit with enough people to create multiple sequels including one in development right now.
Can't knock on this game too hard for succeeding in that regard. In retrospect however, Fable 1 really feels like a bellweather for how big budget games would start trending towards.
I know I put the nostalgia warning, but honestly I've replayed this game a ton and I still love it to this day.
This is another game I have to stop myself from replaying so that I can actually work through my backlog.
And just a reminder that following tropes isn't a bad thing; instead, this game takes inspiration from RPG tropes and perfects them.
The plot is straight forward and easy to follow without being boring, the twists make sense but can be hard to guess without actively trying to, the abilities give you such a broad range of choices that you can do combat nearly however you want, AND you can kick chickens!
You can get married, buy houses, trade goods with wandering traders, act like a bandit, be a feared source of benevolence.
I know there's quite a few options that provide this kind of gameplay that may seem a bit cleaner than this game, but this was one of the originals and the love from the developers truly shows and shines.
Hoje em dia é melhor jogar a versão remaster dele que é o Anniversary. Mas o jogo é bem legal.