In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?"


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Beautiful game. Best implementation of a karma system. Memorable, charming, great gameplay. A must for original Xbox.

Passa uma vibe meio Shrek só isso a comentar

Never owned it, but played it at my brother's (who had an original X-Box from day one).

This might be the first RPG I played that felt like a true role-playing game--as in, you really took on the role of a character and could make decisions about who you were in this world. (Certainly, other games had done this before, but I didn't get around to many of them until later.) I have not played it since release, so it may show its age these days, but I remember really getting sucked into the game when it came out. It was hard to put down the controller with so much to see and do... and the fact that you could get lucky with romance was all too appealing to a teenaged boy. The sequels certainly improved on the formula, but this felt like a solid, fresh start.

Possibly the greatest game ever made.