Fairy Fencer F

Fairy Fencer F

released on Oct 10, 2013

Fairy Fencer F

released on Oct 10, 2013

Fairy Fencer F is a fantasy role-playing game under Compile Heart's Galapagos RPG brand for the PlayStation 3. It features Yoshitaka Amano as a concept artist, Nobuo Uematsu as a composer, Tsunako as a character designer, Toshiki Inoue as a screen writer and the "Neptunia Team" as some of the development team. The game uses an evolved version of Hyperdimension Neptunia '​s battle system. A Windows PC port for Steam is announced for an unspecified release date in 2015.


Released on

Genres

RPG


More Info on IGDB


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Just an awful game. Whole dungeons are reused practically as-is -- this in a game where the main story takes you through the median dungeon twice over, and side quests double that! The combat system is theoretically interesting but it doesn't really work -- outside of lategame boss fights, there's not much reason to do anything other than spam skills.

I love this game but holy shit, it's not good. It's fun, sure, but dear God is it hard to sit through.

Performance issues, shitty characters, grindy as shit, and terrible story.
Literally dropped after 10 hours.

(this is a repost of my Steam review for this game with some modifications. you can read my original review here: https://steamcommunity.com/id/huuishuu/recommended/347830/)

As much as I love Fairy Fencer F, as much as it is among my favorite games from Compile Heart, as charming as the game is to me, I unfortunately cannot recommend it anymore due to the existence of Fairy Fence F: Advent Dark Force. FFF:ADF is pretty much the same FFF but with A LOT more content. From additional stories, new endings and even new playable characters, it's pretty much an upgraded version of FFF in basically every single aspect. Even has a graphical upgrade too.

Jogo divertido e engraçado, mas com muito grinding.

I still remember the mass confusion that originated when Compile Heart announced the Galapagos RPG project to create games “for Japanese players” as though their prior projects weren’t already influenced primarily by otaku culture. Over time it’s come to represent their more experimental titles that are funded by the Neptunia cashcow, but the original project in this brand was anything but. There’s definitely a desire present to be taken more seriously, as evidenced by marketing playing up Yoshitaka Amano and Nobuo Uematsu’s relatively minor contributions to the game to claim their Final Fantasy pedigree, but it’s really just a different form of pop art from Neptunia, one spares the self-referential edge and invests heavily in stock fantasy tropes.

I probably made it sound a bit worse than it is, because it’s literally just… okay. Fine. Mediocre. My main criticism narratively is that protagonist Fang is a narcissistic, envious ass whose traits are vindicated instead of developed from, but otherwise the story’s functional, and the midgame twist didn’t blow my mind but it did enough to shake things up and keep me mildly engaged. I’m also incredibly sympathetic to Neptunia combat from having been exposed to it for so long, so the usage of a modified version of that battle system appealed to me, and the minor innovations to it lead to finding new fun ways to break the game. Still, despite there being far worse JRPGs, I really can’t recommend this at all because there’s just nothing that’s really that special or appealing you can’t get elsewhere at a higher quality.