Fallout 2

Fallout 2

released on Oct 29, 1998

Fallout 2

released on Oct 29, 1998

A turn-based tactical Western RPG in which the Chosen One is tasked with exploring post-nuclear California to locate and retrieve the fabled Garden of Eden Creation Kit for their famine-stricken tribe, while coming into contact through branching dialogue trees with numerous tribes, factions and micro-civilizations, each with their own virtues, vices, socioeconomic situations and political agendas.


Also in series

Fallout: New Vegas
Fallout: New Vegas
Fallout 3
Fallout 3
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel
Fallout Tactics: Brotherhood of Steel
Fallout Tactics: Brotherhood of Steel
Fallout
Fallout

Released on

Genres


More Info on IGDB


Reviews View More

"And so, for a generation since its founding, Arroyo has lived in peace, its canyons sheltering it from the outside world. It is home. Your home. But the scars left by the war have not yet healed. And the Earth has not forgotten."

After finishing Fallout, I was super excited to delve into Fallout 2, due to everyone saying how its a huge improvement over the first. After finishing, I asked myself, is it better than the first? Eh.

The gameplay of Fallout 2 feels better, and has much more variety in the armor and weaponry, which is always a plus, due to it really feeling like you can use any build to beat the game. When I started playing, I also thought the beginning of the game was much harder than the first game, due to less access of guns and bullets. The random encounters in this game are also kind of absurd, and you're guaranteed a few wipes to some of them, especially early and at the end of the game.

While the main quest is pretty solid here, and Frank Horrigan is one of the coolest villains I've seen in a game, I can't help but feel it's not as good as the first. I can't exactly explain it, but I just felt like the first had a shorter, yet more interesting story, especially the ending. The Enclave is pretty interesting, and seeing the rise of the NCR after saving Shady Sands in the first game was also really cool. The side quests are where the game really shine, and are much better than the first.

While I don't really mind the tone in the future first person games, I felt it kind of intrusive here compared to the first, as it's constantly shoving pop-culture references in your face, and while some may like that, I wasn't a huge fan due to the serious tone of the first game.

While I do enjoy this game quite a bit, I constantly go back and forth as to whether I like this one or the original more, so the quality is about the same in my mind. Definitely will return for a future playthrough though.

frank horrigan literally me

Gameplay is miles better then the first

Por fin pude entender como jugar al 1 asi que cuando termine ese voy a retomar este

Narratively weaker and more bloated than the original, but with significant gameplay improvements and an absolutely killer ending. The best locations (Vault City, NCR, Jacobstown, New Reno, Navarro/The oil rig, The Den) are all stellar, but unfortunately this is where the goofy ahh vibe of the later fallouts originates, and it is not because it is a part of the game but because this game was actually inferior in its formulation.

The basic main quest at the beginning makes no fucking sense and I hate the vaguely racialized 'tribal' society. I don't see this being the kind of society former vaultdwellers would create, I'd expect something more like Fallout 1's Shady Sands. But once you get past that, it's not so bad. The worst part of this game is easily the first two hours.

The same with the getting-sidetracked-by-random-BS. That wasn't really a thing in the first game. Sure, killing Gizmo is not related to the main quest but why and how you do it (do you follow the law and get the evidence and do everything Killian says, or do you just throw a grenade at him before getting Killian's blessing, etc.) sets the tone pretty well for other quests, and NPCs react to you differently depending on how you do it. But in this game, it feels like how you deal with Klamath's problems aren't really a big deal for the wider world, they just feel like random filler bullshit. But it is easily ignorable bullshit, leaving the stuff I actually engage with of very high quality.