Fallout: New Vegas - Old World Blues

Fallout: New Vegas - Old World Blues

released on Jul 18, 2011

Fallout: New Vegas - Old World Blues

released on Jul 18, 2011

The residents of the Mojave have long assumed the trackless wastes of the ‘Big Empty’ are a no-man's-land, a desolate stretch where no living thing can survive. In Old World Blues, you discover that it is anything but... After being transported to the Big MT research crater, you find you're the only hope of saving the Think Tank – the strange group of post-human researchers who inhabit the facility. They enlist your aid to save them from their own experiments - experiments that have gone horribly out of control. As you explore the huge stretch of the Big MT crater and its many underground labs, you’ll confront strange mutated animals, battle terrifying new atomic robots, and discover a new home base to call your own. Recover all the weapons, armor, and tech of the Pre-War era and use them to help save all of Science!


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This dlc has some pretty cool weapons and funny dialogue but having to constantly fight off all the robots and lobotomites became a bit annoying

Also why was the intro so long lol

After playing through Honest Hearts and Dead Money, I was a bit concerned about Old World Blues, I've heard many glowing things about it, but each DLC had something I didn't like about it, the unrelenting difficulty of Dead Money, the tedium of Honest Hearts, however, Old World Blues left me pleasently surprised.

The closest thing I could find to a similar disappointment was the tedious side quests of finding personality chips and upgrades, however once I just viewed it as the game pushing me out to go and view the various dungeons the new area of Big MT had to offer, I enjoyed it a lot more.

The game is also a lot more light hearted, focusing a lot more on the zany humour Fallout is known for. Overall, a great 6 or so hour piece of content.

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I want to make it known that it is 100% praise when I say this is the stupidest thing I've played in a minute. They really cut loose with the plot and weaponry with OWB and after the previous 2 DLCs played everything so straight it was a welcome breath of fresh air. I also enjoy the format of this DLC. Unlike the rest of New Vegas' expansions it follows the traditional Bethesda style of DLC (e.g. the Dragonborn expansion for Skyrim) that can be returned to and completed whenever the player wants. While I do think the definitive endings in the 3 others are a positive, I think this was a smart choice for this OWB specifically because of its much lighter tone. This story doesn't really need a definitive ending anyway. On top of the great writing and weapons, the backstory it provides for locations and monsters from the base game are also really cool and interesting.

This was the only one of New Vegas' DLCs that I hadn't played before this playthrough and I really enjoyed it. Another solid entry in the catalogue.

This just wasn't what I look for in Fallout stories. It's cool that it's here, and I get why people love the pulpy scifi references. I really did like some of the jokes, but man... the writing feels like a Borderlands 2 DLC. And I don't mean that in a good way.

What it lacks in terms of narrative and gameplay it really makes up for in comedy. Like holy hell this is one of the funniest things I’ve ever had the pleasure of playing.

Also the final boss fight against the Think Tank is piss easy if you have the Elijah’s Enhanced LAER gun