Famicom Detective Club: The Girl Who Stands Behind

Famicom Detective Club: The Girl Who Stands Behind

released on May 14, 2021

Famicom Detective Club: The Girl Who Stands Behind

released on May 14, 2021

A combined remake of the second game in the Famicom Tantei Club, Famicom Detective Club, series originally released in 1989 on the Family Computer Disk System in 2 parts.

It is a prequel to the first game

Find the secret behind a grizzly rumor haunting a Japanese high school
Interrogate suspects and hunt for clues to piece together chilling conundrums plaguing a high school in Japan. Suspense (and a little bit of horror) ensues as you try to free students from their nightmare. Play at home, on the go, or in your favorite reading nook—only on the Nintendo Switch system. Can you figure out who the culprit is...before it’s too late?

Play Famicom Detective Club in English for the first time
Originally released in Japan only, the Famicom Detective Club: The Girl Who Stands Behind game has been localized with English text and modernized for the Nintendo Switch system. While the graphics, music, and sound effects have been recreated, players can also choose the original 8-bit soundtrack. Discover a piece of Nintendo history with the Famicom Detective Club series of games.


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i think this is the better one maybe???

The Girl Who Stands Behind is my favorite of the two Famicom Detective Club games. I really appreciated the high school setting more, and it made for a more interesting story. Gameplay is a bit out of touch though, since besides the graphical and audio touch ups, it mimics the NES original.

Not perfect, but the masterpiece that is the previous versions is still here.

Its entirely possible my fondness for this game relies on using a guide, as this old Famicom game requires very specific triggers and steps for story progression. That said, I found this to be a much more enjoyable game than the previous Famicom Detective Club.
The Missing Heir's story (which is the main reason to play these games) is a vast conspiracy with a mastermind and different parties at play and so on. Its narrative twists are novel for the era but not all that impressive in the modern day. Ultimately, when you learn that Yoshio Sakamoto wrote the game in three days, its like... yeah that makes sense.
In comparison, The Girl Who Stands Behind really charms you quick. The different tragedies and character motives outlining the cast just feels stronger than the game's predecessor. Instead of a tangled criminal web all dancing to the tune of one mastermind, the game feels more like a set of disaster dominoes and poor decisions of ordinary people. Its technically a smaller scale story. There's less victims and less inheritance to fight over. But that also makes it feel more personal and realized. The tragedy works.
While the gameplay hasn't been updated from the 1980 originals, the visual spectacle of these two games is astounding. The first game already made me just sit on a pause screen and bask in all the lavishly animated character designs. The Girl who Stands Behind keeps up the pattern and demonstrates just how stunning a visual novel can look when its given a huge budget to work with.
I'd like to think we'd get a remake of the Satellaview game someday, but I think that ship is never sailing.

A better game than The Missing Heir. While there are some points where you can get easily lost between the dialogue choices, with one choice buried among many choices, it's a far better game as it features more visual elements that help enhance the story, as well as just having a more interesting story overall, one that focuses less on surprises and repetition, but focuses on more twists and a darker tone. While I was still able to predict the killer long before they were set up, I still enjoyed my time more with this game than The Missing Heir.