Famicom Detective Club: The Missing Heir

Famicom Detective Club: The Missing Heir

released on May 14, 2021

Famicom Detective Club: The Missing Heir

released on May 14, 2021

A combined remake of the first game in the Famicom Tantei Club, Famicom Detective Club, series originally released in 1988 on the Family Computer Disk System in 2 parts.

Solve a murder mystery surrounding a wealthy Japanese family
Hunt for clues, talk to suspects, and explore the Japanese countryside after tragedy strikes the wealthy Ayashiro family. Filled with suspense, this tale follows an amnesia-stricken detective trying to unravel his own past amidst the horrors of a harrowing murder investigation. Play at home, on the go, or in your favorite reading nook—only on the Nintendo Switch system.

Play Famicom Detective Club in English for the first time
Originally released in Japan only, the Famicom Detective Club: The Missing Heir game has been localized with English text and modernized for Nintendo Switch. While the graphics, music, and sound effects have been recreated, players can choose the original 8-bit soundtrack. Discover a piece of Nintendo history with the Famicom Detective Club series of games.

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Easy to see why "The Girl Who Stands Behind" is the favorite between the two original offerings. This isn't bad - it's a solid mystery, there's a couple good tonal moments (the seaside cliff in general is a great set piece), and it's neat to see Nintendo advance the formula established by The Portopia Serial Murder Case. But there's just no competing with the heights of "The Girl Who Stands Behind"'s mystery. Playing through this ended up being less "Aha, this is what I was missing" and more "Ah, this is what the prequel built upon."
Also, for all the polish (I LOVE this art style, and the music/voice acting is such a treat), there's no escaping that third-gen gameplay jank that forms the heart of this game. There was a good stretch of time where I kept running around in circles, trying to find the flag I missed during my first, second, third pass of a scene. I run into that a lot with mystery adventure games, admittedly, but it always feels at its most pronounced for me with the Famicom Detective Club games.
Still, I am VERY grateful we got this. This was my gaming white whale for the longest time, and I'm glad I was finally able to play through it.

its ok not even 2 years later already forgot the main plot

A relatively fun mystery that's held back by dated visual novel gameplay that's just a bit of a slog to get through. There's virtually no actual deduction, just bludgeoning your way through the story and trying to guess which specific menu interaction the game is expecting. Still pretty enjoyable overall and definitely enhanced by the updated visuals which add a strong sense of atmosphere.

The Missing Heir, while my lesser favorite of the two, is still a pretty fun game. This duology was my gateway into visual novels, so that's definitely something i'm thankful for with playing these.

If I were to go into detail on how much this game pisses me off, we'd be here all day. Play it if you wanna see a neat piece of Nintendo history or a classic adventure game. If you want something actually good, play the 2nd game.

A pretty compelling detective story. The mechanics kind of drag—there's a lot of randomly selecting and reselecting menu options just to try to get the exact set the game wants in the exact order it expects, and I can't imagine doing that without a walkthrough to get yourself unstuck periodically. But the plot itself really picks up in the latter half of the game once you start to see enough of the facts that you can start piecing together theories, and it even asks the player to make deductions without handholding a few times. A good balance of making me feel clever without making the entire thing obvious.